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blur - not multimonitor
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19880
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Author:  StAnToN [ 28 May 2010, 21:52 ]
Post subject:  blur - not multimonitor

Hi

Just thought id let you know as well that Blur isnt multimonitor either appears to be vert-

Unfortunatly no forums that can be posted into get this lobbied.

Author:  Skid [ 28 May 2010, 22:45 ]
Post subject:  Re: blur - not multimonitor

If thats the case please explain:
http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=19381

Author:  Skid [ 29 May 2010, 11:30 ]
Post subject:  Re: blur - not multimonitor

Well I have the game now so I'll post my results in http://www.widescreengamingforum.com/forum/viewtopic.php?f=8&t=19377

Author:  StAnToN [ 29 May 2010, 16:49 ]
Post subject:  Re: blur - not multimonitor

Please accept my apologies just got a bit angry when i saw the menus were all out and didnt take it any further.

It just got my annoyed as 2nd game in the week that didnt seem to work with eyefinity at first glance the other was alpha protocol.

Its annoy with alpha protocol as it does work but all the menus and and in game menu dont work for some reason it does something werid to the mmous and you cant select anything.

Author:  Skid [ 29 May 2010, 17:02 ]
Post subject:  Re: blur - not multimonitor

Please accept my apologies just got a bit angry when i saw the menus were all out and didnt take it any further.

It just got my annoyed as 2nd game in the week that didnt seem to work with eyefinity at first glance the other was alpha protocol.

Its annoy with alpha protocol as it does work but all the menus and and in game menu dont work for some reason it does something werid to the mmous and you cant select anything.


In all fairness to Blur, Grid has(had?) an identical problem, no idea if they ever fixed it, but the game runs solidly at 5040x1050 once you get to the racing part, see my first detailed review, there will be a youtube video uploaded later as well.

Author:  X3R Kefran [ 31 May 2010, 10:42 ]
Post subject:  Re: blur - not multimonitor

Blur supports multi-monitor but it has a few issues:
- Performance issues with ATI 5970 (And with other crossfire set-ups, I guess), It can be solved launching the game with GRID profile (alternatively, renaming the exe in Grid.exe)
- Menus are zoomed in (making options adjustment and cars painting painful)
- HUD is not centered
- Display distance is a bit short on side monitors

Author:  Skid [ 31 May 2010, 11:54 ]
Post subject:  Re: blur - not multimonitor

Blur supports multi-monitor but it has a few issues:
- Performance issues with ATI 5970 (And with other crossfire set-ups, I guess), It can be solved launching the game with GRID profile (alternatively, renaming the exe in Grid.exe)
- Menus are zoomed in (making options adjustment and cars painting painful)
- HUD is not centered
- Display distance is a bit short on side monitors


If you followed the links I put you would of seen I've already done a detailed report on the game, and the last point isn't an issue its how most games render triple monitors.

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