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Prince of Persia: The Forgotten Sands to Support Eyefinity http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19800 |
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Author: | skipclarke [ 18 May 2010, 20:38 ] |
Post subject: | Prince of Persia: The Forgotten Sands to Support Eyefinity |
Article on PC Games Hardware confirms Eyefinity support as well as hex-core processors. http://www.pcgameshardware.com/aid,748102/Prince-of-Persia-The-Forgotten-Sands-uses-up-to-six-CPU-cores/News/ |
Author: | scavvenjahh [ 18 May 2010, 21:38 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
Hopefully it will be "Hor+ gameplay at multi-monitor resolutions" rather than, y'know, just Eyefinity :roll: Somehow I'm more excited about the ragdoll system, though... |
Author: | thales100 [ 18 May 2010, 21:50 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
Another "eyefinity only" title from UBI ? :? |
Author: | suiken_2mieu [ 18 May 2010, 21:55 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue. |
Author: | GeneralAdmission [ 19 May 2010, 00:46 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
Nice to see the information coming from the lead programmer rather than a Ubi PR rep. Ubisoft's total silence re: SC Conviction's "Eyefinity only" solution still merits some concerns, IMO. I really hope that problem doesn't extend to multiple games. |
Author: | Abram [ 19 May 2010, 01:53 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
Watch it be another Conviction of Mass Effect 2 debacle. I've liked all the Prince of Persia games since the first one i played on my sweet 286/33 computer those many years ago, but the last one was an aweful abortion of a game, mostly for the "combat". It's another example of hand-holding gameplay, like Conviction and Batman:AA. So my hopes are pretty low, and it'll definitely be one of those "try before i buy" games, as with the other two game in this reply. Get - play for an hour - delete. I dunno, i thought the formula for Sands of Time through Two Thrones was just fine. The acrobatics were fairly open-ended, and the combat was varied and fun. ..except for the silly wailing electric guitar in the one game, and turning the music off also killed the ambient sounds. |
Author: | Dem Pyros [ 19 May 2010, 02:11 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
What's so hand-holding about Batman:AA? The combat is a little too easy on anything but the hardest difficulty, but other than it being linear I don't see how it really holds your hand. |
Author: | Falcon1 [ 28 May 2010, 15:13 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue. As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine. |
Author: | suiken_2mieu [ 29 May 2010, 21:57 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
[quote]I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue. As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine. That could be bad then. |
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