Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: UI & bezel
PostPosted: 12 Mar 2010, 18:39 
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Joined: 12 Mar 2010, 18:23
Posts: 3
Shame about the mini map though. Using a bezel (A bezel? The lost bars between monitors) you lose part of the mini map... Any way to fix this? Besides removing it of course... Im sort of used to losing text to it but mini map really sucks.


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 Post subject: Re: UI & bezel
PostPosted: 13 Mar 2010, 04:46 
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Joined: 20 Aug 2009, 04:20
Posts: 2351
Location: Virginia
first of all, wht game are you talking about?

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 Post subject: Re: UI & bezel
PostPosted: 14 Mar 2010, 18:01 
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Joined: 31 Jul 2006, 14:58
Posts: 1497
My guess is battlefield bad company 2. I already saw somebody mention the same thing.

For me @ 6004x1200 I have 2 or 3 pixels between the minimap and the bezel. So its fine. If your using a higher resolution than that, maybe try to match mine. Sure if your bezels are larger it wont be a perfect fit, but it will still be way better than no bezel management at all.

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 Post subject: Re: UI & bezel
PostPosted: 18 Mar 2010, 18:31 
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Joined: 12 Mar 2010, 18:23
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Yes my apologies I was referring to BFBC2, seeing as how EA for the longest time did not support 16:9 monitors I purchased 3 4:3 to play on a single monitor when playing BF. With BFBC2 now out I was pleasantly surprised to find it supports 3840 by 1024 res however the UI is now 16:9 ratio. -_-;


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