Hi all,
I am new here and would like to ask question regarding setting up correct resolution for my specification.
Main monitor is 22'' - 1680x1050
Left and right 15'' - 1024x768
Game GTR2.
Please advice me what combined resolution should I use for those 3 monitors.
Edit:
I made it today and it really works great.
I post my two pictures that You can see how it works (later I will make my cockpit nicer )
http://misiek.opalenica.com/Files/100_1895.JPG
http://misiek.opalenica.com/Files/100_1896.JPG
and here is my config, I will test and try to tweak it at weekend.
;
; SoftTH 1.09 configuration file
; by Kegetys, http://www.kegetys.net
;
; HERE = 15"+ 22"W + 19" (1024x768 + 1680x1050 + 1024x768)
; HERE = PCIe 16x + PCIe 16x Primary monitor and left one - Geforce
9600GT, right one on Geforce 9400 GT, Vista x64
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or
'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use
same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for
automatic
; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16',
'RGB16D' or 'RGB32CUDA'.
; uploadMethod: Method used to upload image to secondary card(s): 'blit',
'D3D' or 'D3DCUDA'
; forceAffinity: Set to 1 to force process affinity to all
processors/cores.
; borderSize: Size in pixels of frame border between monitors that is
discarded
; sideExtraWidth: Width difference between middle and side monitors, or
'auto' to autodetect from desktop resolution
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1024
secondaryHeight=768
secondaryRefresh=auto
; HERE RGB16D= +20fps compared to RGB16
secondaryFormat=RGB16D
; HERE D3D= +5FPS compared to blit
uploadMethod=blit
forceAffinity=1
borderSize=20
sideExtraWidth=-656
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to
enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this
resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve
performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data
from video card
; useMultihead: Uses multihead features of primary card if available, can
increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor
present to sync with secondary head
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic
(system32 dir)
; altResetBehaviour: Do not reset lost main device after secondary device
initialization (WDDM crash workaround)
lensCorrection=0
lensCorrectionEdge=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
; HERE force16bitDepth=1 +5fps? (to be rechecked)
force16bitDepth=1
; HERE sleepbeforeread=1 +0.5FPS
sleepBeforeRead=1
;HERE Multihead =1 +5FPS
;HERE Multihead =0 needed for 1680x1050 + 1024x768
useMultihead=0
delayedPresent=0
autoSquash=1
altResetBehaviour=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and
game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are
always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to
fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to
full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X
axis, to fix misplaced cursor due to negative screen coordinates. auto =
use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by
three and border added)
; width x height x refresh rate in Hz
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1680x1050x60
1680x1050x75
auto