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PostPosted: 15 Nov 2008, 01:00 
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Hi guys ...

Centre screen HUD for the Left 4 Dead ...
It is for 5040x1050 ...


EDIT : Latest 5040x1050 ... L4D 5040 x 1050 CenterScreen-HUD ... ... by A Small White Box

Backup your files
Place basechat.res in "C:Program Files (x86)Steamsteamappscommonleft 4 deadleft4deadresourceUI"
Place hudlayout.res in "C:Program Files (x86)Steamsteamappscommonleft 4 deadleft4deadscripts"

That is it ... enjoy ... :D

For 3840 x 1024 ...
Ok, here is the 3840x1024 hud.. should be around for a while now. Extract to

Steamsteamappscommonleft 4 deadleft4dead

L4D 3840 x 1024 CenterScreen-HUD

This sets pretty much everything you need to the center screen, unfortunately I could not figure out how to move kill notices (but those aren't too important anyway).


Unfortunately I can't find a way to change the size of the crosshair ...
I hope they give us back the console command that let you set a custom size for the crosshair.


--------------------------------------------------------------------------------
Here is what I changed such that if anyone wants to do the same for other resolutions they know what to change ...

To move the player (your) health info etc. ... in the ... HudLayout.res ... under the heading ... CHudLocalPlayerDisplay ...
I changed this line ... "xpos" "r125" ... to ... "xpos" "1400"

To move the other players info/health etc. (not you) ... in the same file ... under the heading ... CHudTeamDisplay
I changed the ... "xpos" "0" ... to ... "xpos" "780"

To move weapons/inventory part of the HUD ... in the same file ... under the heading ... HudWeaponSelection
I changed this line ... "xpos" "r98" ... to ... "xpos" "1440"


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PostPosted: 15 Nov 2008, 01:07 
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Thanks for including the stuff you had to change Paddy. Is this mod specific to the resolution or does it work for all triplehead? I'm guessing it's specific to resolutions because that is the way my CSS HUD mod was.

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PostPosted: 15 Nov 2008, 01:15 
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np ... 8)

I did say ...
It is for 5040x1050 ...

and ...
Here is what I changed such that if anyone wants to do the same for other resolutions they know what to change ...


:P


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PostPosted: 15 Nov 2008, 05:04 
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np ... 8)

I did say ...
It is for 5040x1050 ...

and ...
Here is what I changed such that if anyone wants to do the same for other resolutions they know what to change ...


:P


Ok, so we know what values to change.. but how did you figure out what the new values should be? Trial and error, or can you explain the math behind it?


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PostPosted: 15 Nov 2008, 09:39 
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Completely trial and error.

EDIT ...
An update to the game this morning put the HUD back to what it was before the changes.
I also found that the changes in the ... TeamDisplayHud.res ... were not necessary as the changes done there can be done in the ... HudLayout.res ... by modifying just one value.

I updated the first post to reflect this and you may need to re-download the file.


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PostPosted: 17 Nov 2008, 03:07 
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Completely trial and error.

EDIT ...
An update to the game this morning put the HUD back to what it was before the changes.
I also found that the changes in the ... TeamDisplayHud.res ... were not necessary as the changes done there can be done in the ... HudLayout.res ... by modifying just one value.

I updated the first post to reflect this and you may need to re-download the file.

Ah, ok.. I don't suppose you found a faster way of reloading the values in HudLayout.res without quitting and restarting the game either? Cause that is the park that irks me the most.


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PostPosted: 17 Nov 2008, 06:14 
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Just alt tab out of the game and start up a new one to reload the file. That's what I did when making the centered HUD for CSS.

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PostPosted: 18 Nov 2008, 04:07 
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Just alt tab out of the game and start up a new one to reload the file. That's what I did when making the centered HUD for CSS.


You mean start a new local game? Or rejoin a server? That's good to hear, I'll try to adjust this asap for 3840x1024 then.

I made a centered hud for PVKII 2.1 and that was really annoying since they don't use half of the things in the Hudlayout.res and plus I kept having to quit and re-run the game after every change.


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PostPosted: 18 Nov 2008, 19:50 
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That is it ... enjoy ... :D

Lets hope we can do the same for the full game ... :D



Seems to work for the full game too, thanks!

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PostPosted: 20 Nov 2008, 07:02 
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how does the hud mod work for 4320x900
1050 don't work for my monitors :oops: :(


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