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Killing floor HUD Stretch
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=17838
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Author:  suiken_2mieu [ 25 Aug 2009, 18:39 ]
Post subject:  Killing floor HUD Stretch

I have the system in my sig. I knew that Killing floor was based on UT2004 So I used the Tutorial to get surround to work.

http://www.widescreengamingforum.com/wiki/index.php/Unreal_Tournament_2004

Problem is that my HUD stretches Drastically and I get a Double Image of the Characters Hands and guns.





If I Put ScaleHUDX back to 0.0, I don't get the double Image, but I still have the trouble with Stretched HUD.

- "Ignore the Error I made in Paint where there's a Double HUD in this Picture, I'm trying to show that there's no Double Image on the Hands"

Any Ideas on How to fix?

Author:  Valk [ 22 Sep 2009, 19:58 ]
Post subject:  Killing floor HUD Stretch

I posted my findings for this some time back, see

[url]http://www.widescreengamingforum.com/node/10555] and maybe I did something different to what you were doing.

Ive had no double image issues and my HUD is perfect other than a little bit of text is a bit too large in the bottom corner.

Hope this helps.

Valk

Author:  suiken_2mieu [ 23 Sep 2009, 04:46 ]
Post subject:  Killing floor HUD Stretch

I posted my findings for this some time back, see

[url]http://www.widescreengamingforum.com/node/10555] and maybe I did something different to what you were doing.

Ive had no double image issues and my HUD is perfect other than a little bit of text is a bit too large in the bottom corner.

Hope this helps.

Valk


Thanks, but it's all about the HUD, I think the only way to fix the HUD would be for the team to fix it. :p

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