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Killing floor HUD Stretch http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=17838 |
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Author: | suiken_2mieu [ 25 Aug 2009, 18:39 ] |
Post subject: | Killing floor HUD Stretch |
I have the system in my sig. I knew that Killing floor was based on UT2004 So I used the Tutorial to get surround to work. http://www.widescreengamingforum.com/wiki/index.php/Unreal_Tournament_2004 Problem is that my HUD stretches Drastically and I get a Double Image of the Characters Hands and guns. If I Put ScaleHUDX back to 0.0, I don't get the double Image, but I still have the trouble with Stretched HUD. - "Ignore the Error I made in Paint where there's a Double HUD in this Picture, I'm trying to show that there's no Double Image on the Hands" Any Ideas on How to fix? |
Author: | Valk [ 22 Sep 2009, 19:58 ] |
Post subject: | Killing floor HUD Stretch |
I posted my findings for this some time back, see [url]http://www.widescreengamingforum.com/node/10555] and maybe I did something different to what you were doing. Ive had no double image issues and my HUD is perfect other than a little bit of text is a bit too large in the bottom corner. Hope this helps. Valk |
Author: | suiken_2mieu [ 23 Sep 2009, 04:46 ] |
Post subject: | Killing floor HUD Stretch |
I posted my findings for this some time back, see Thanks, but it's all about the HUD, I think the only way to fix the HUD would be for the team to fix it. :p |
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