Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 29 Nov 2024, 02:13

All times are UTC [ DST ]




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: 29 Sep 2010, 17:10 
Offline

Joined: 12 Jun 2008, 18:27
Posts: 24
:oops: Someone can tell at the comunity if MEDAL OF HONOR (TIER 1 OPERATOR or LIMITED VERSION for PC version) support native resolution for FOV and/or surround games in widescreen mode like Battelfield Bad Company 2 (always PC versione)?
Thanks in advance virtual soldiers!
Good hunting.


Top
 Profile  
 


PostPosted: 29 Sep 2010, 18:01 
Offline
Insiders
Insiders
User avatar

Joined: 21 Mar 2006, 05:01
Posts: 1993
I'm sure not if that's a question, request, or comment..

I played the beta demo, and I'm pretty sure it was HOR+ and worked fine in Eyefinity. FOV was fine.


Top
 Profile  
 
PostPosted: 30 Sep 2010, 13:28 
Offline

Joined: 01 Jun 2009, 23:36
Posts: 110
It works exacly like BC2.


Top
 Profile  
 
PostPosted: 04 Oct 2010, 12:53 
Offline

Joined: 22 Aug 2007, 21:04
Posts: 49
Single player uses the Unreal engine. Multi uses the frostbite. So multiplayer will work, not sure about single.


Top
 Profile  
 
PostPosted: 04 Oct 2010, 18:48 
Offline

Joined: 24 Sep 2010, 09:07
Posts: 39
anyone else getting weired performance issues in surround ?

when i join a game it mostly works with like 3-4 fps @ 5760x1200
sometimes i when i rejoin i´ll get 100fps+

wtf is that :?

Any nvidia/ati user experience the same ?


Top
 Profile  
 
PostPosted: 13 Oct 2010, 06:18 
Offline

Joined: 23 Oct 2005, 02:06
Posts: 71
does anyone know how to change the FOV for SP?


Top
 Profile  
 
PostPosted: 14 Oct 2010, 01:01 
Offline

Joined: 10 Nov 2009, 01:00
Posts: 23
does anyone know how to change the FOV for SP?


+1 ?

Also I can't seem to turn off Vsync.


Top
 Profile  
 
PostPosted: 14 Oct 2010, 01:49 
Offline

Joined: 23 Oct 2005, 02:06
Posts: 71
the typical unreal 3 fov 90 in the input.ini does not work, and yes i made sure it is in the right section. very weird..

the MP ver is different engine and fov can be changed but that's irrelevant


Top
 Profile  
 
PostPosted: 19 Oct 2010, 21:14 
Offline
User avatar

Joined: 21 Aug 2010, 22:00
Posts: 18
Hi!
This game good working 5160x1050. :rockout
Vsync ON=60 stable FPS, 3D vision surround ON=35-40 FPS

Better quality:C:UsersusernameDocumentsEA GamesMedal of HonorConfig and open MOHAEngine.ini

[SystemSettings]

UseHighQualityBloom=True (obviously, better bloom)
Distortion=True (improves particles)
MaxMultisamples=8 (improves AA if it's on, you can also turn AA setting off in game and force through nhancerccc it manually for better quality, but it's buggy for now)

MinShadowResolution=256

MaxShadowResolution=2048

ShadowFadeResolution=512 (Improves static and dynamic shadows)

bEnableVSMShadows=True (improves dynamic shadows)

You can also experiment with these lines
MaxDynamicChunkCount=1000 (number of debris pieces lying around)
DebrisLifetime=60.0 (how long it lasts)





Top
 Profile  
 
PostPosted: 19 Oct 2010, 21:38 
Offline
User avatar

Joined: 21 Aug 2010, 22:00
Posts: 18
One interesting thing however is the fact that MOH uses two different engines – one for single player mode and that is the UE3 and another one for the multiplayer mode – the Frostbite Engine used in Bad Company 2.
and 1 videos
http://www.youtube.com/watch?v=FC0zE9nt7qI


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group