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 Post subject: Vert FOV with WoW
PostPosted: 01 Apr 2008, 15:11 
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Joined: 17 Mar 2008, 22:17
Posts: 72
So ive been reading through various posts about different issues. Ive got the triple monitor setup with softTH...8800GTS 512...standard stuff...well im losing so much Vert FoV from running standard with one monitor vs when I have three...is there something im missing in the SoftTH setting and/or the config.WTF file??? ive also gone in the wow config file and changed the Resolution there to 3840x1024 so it outputs correctly

Here's my softTH config file

deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1280
secondaryHeight=1024
secondaryRefresh=60
secondaryFormat=RGB16
antialiasing=0
anisotropic=0
borderSize=0
sideExtraWidth=0
noHotkeys=0

cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=1
mouseXoffset=auto

[modes]
1280x1024x60


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 Post subject: Vert FOV with WoW
PostPosted: 01 Apr 2008, 19:07 
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Joined: 27 Feb 2007, 00:20
Posts: 185
WoW is vert -. The problem is with the game, not SoftTH, and there has not yet been a solution. The way I got around it was to use the ct_viewport mod and force the viewable area to 1280x1024. I used all the extra black space for my interface elements.


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 Post subject: Vert FOV with WoW
PostPosted: 01 Apr 2008, 20:57 
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Joined: 17 Mar 2008, 22:17
Posts: 72
What do you mean force around 1280x1024? are you talking about using the CT-Viewport to bring the rendered image down from the top of the screen??? Its not that big of a deal to me...I increase the distance of the camera a bit and I see all that I want to see...Im a dwarf toon anyways, so I dont get to see too much vert...HA


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 Post subject: Vert FOV with WoW
PostPosted: 07 May 2008, 14:44 
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Joined: 03 May 2007, 19:39
Posts: 29
I used your config file and got wow working in SoftTH, only thing I changed was your res. I switched it to 1600X1200.

My middle monitor is widescreen at native 1900X1200 though. Is there a way I can get softth to sho the middle at 1900X1200 and the left and rights at 1600X1200 for a total res of 5100X1200?

And if thats possible what modification would I need to make to that config file?

I am also strongly noticing the lack of viewable area on top and bottom of my character, I hope I get used to it like you did.


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 Post subject: Vert FOV with WoW
PostPosted: 07 May 2008, 17:08 
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Joined: 27 Feb 2007, 00:20
Posts: 185
What do you mean force around 1280x1024? are you talking about using the CT-Viewport to bring the rendered image down from the top of the screen??? Its not that big of a deal to me...I increase the distance of the camera a bit and I see all that I want to see...Im a dwarf toon anyways, so I dont get to see too much vert...HA


Not quite.

I have 2 1680x1050 monitors spanned using the nVidia drivers. I use ct_viewport to bring the rendered image to 1280x1024 and center it in my right screen (had to edit the .lua files in ct_viewport to do this). I use all the black space on the left screen for my map and some of my button bars and the black space down the left and right side of my right screen for the rest of my interface to get it out of the way. It was either this or deal with an fov that was making me motion sick and giving me a headache at 1680x1050 (only 1 screen, but the vert- still made a difference).

The only reason I use 1024 on the y axis is because I use fubar and the top and bottom bars fit well in 13 pixels of space each.

The point is that I have the aspect ratio at 5:4 (or close enough) and I don't get sick anymore. Amazingly, this is the only game I've ever played where a reduced fov made me queasy. All the other times it has just been an annoyance.

Edit:
I also wanted to point out that I've tested using the camera zoom to make up for the reduced vertical image. It only restores about 20%, and that is with it all the way out in a 16:10 aspect ratio.


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 Post subject: Vert FOV with WoW
PostPosted: 07 May 2008, 19:40 
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Joined: 17 Mar 2008, 22:17
Posts: 72
Attog: Try this setup...5100 divides by 3 nicely so it should work...as long as the two outside monitors are the same resolution it should be ok
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1600
secondaryHeight=1200
secondaryRefresh=60
secondaryFormat=RGB16
antialiasing=0
anisotropic=0
borderSize=0
sideExtraWidth=0
noHotkeys=0

cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=5100
forceResolutionHeight=1200
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=1
mouseXoffset=auto

[modes]
1700x1200x60


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 Post subject: Vert FOV with WoW
PostPosted: 07 May 2008, 19:42 
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Joined: 17 Mar 2008, 22:17
Posts: 72
well I abandoned my hope of 3x22" monitors...I had a really hard time in Kara with that much horizontal real estate and not enough vertical.. plus it really pissed me off that every time I minimized the game or alt+tab out, the game crashes...so im swapping out two of my 22" screens, getting three 19" screens and going 3840x1024 via TH2G and putting my forth 22" monitor on Top for thottbot, vent and things like that
[4]
[1][2][3]

Should be pretty sweet looking...i'll take some screen shots when my IRS Stimulus check gets in...WOOT!


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 Post subject: Vert FOV with WoW
PostPosted: 07 May 2008, 19:55 
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Joined: 03 May 2007, 19:39
Posts: 29
when I try that config I get

"World of Warcraft was unable to start up 3D acceleration. "

I am going into the wtf.cfg and setting it at 5100X1200.


Normally I have been running at 4800X1200 (with middle monitor stretched and ugly) and it's at least working. Here is the config file I use for that:

[config]
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1600
secondaryHeight=1200
secondaryRefresh=60
secondaryFormat=RGB32
antialiasing=0
anisotropic=0
borderSize=0
sideExtraWidth=0
noHotkeys=0

[Direct3D]
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=4800
forceResolutionHeight=1200
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

[hooks]
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=1
mouseXoffset=auto

[modes]
1600x1200x60




You would think there is a way to set the left and right to run at 1600X1200, the middle to run at 1900X1200 for a max res of 5100X1200. There are quite a few posts on the kegetys boards asking about this setup and some folks say they think they have it working, but nobody can confirm it or post a working cfg file :(


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