Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 15 Jan 2008, 06:26 
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Joined: 15 Jan 2008, 06:07
Posts: 21
just want to see and update on what games you guys are able to play on softTH and the onces you have problems with. and if you found a solution please post for everyone to see. I find it hard to find help or support for this awesome software jeje,

i,ve got working:

gears of war
NFS prostreet
HL2 ep1 , ep2
GTR2
richard burns rally
crysis
soldier of fortune
Rfactor
FEAR combat
FEAR
RACE07
motoGP- but screen flikers
Live for speed
timeshift
kane and lynch
tombraider anniversary
lost planet
area 51
juiced 2
swat 4
company of heroes
transformers
warhammer 40k
just cause
Arma
oblivion
bioshock




ive been uploading vids of them to Utube. here link to one for the others chek my other videos. http://www.youtube.com/watch?v=-cwKcatXME0

have not gotten to work:


toca race driver 3
gta san andreas
flatout2
test drive unlimited







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PostPosted: 15 Jan 2008, 10:06 
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Joined: 15 Jan 2008, 06:07
Posts: 21
update just got cod 4 working correctly

get softTH 1.07 and widescreen fixer 1.4 and this is my softth cfg file.



;
; SoftTH configuration file
; by Kegetys
;

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left & right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'YUV12'.
; antialiasing: Level of forced anti-aliasing
; anisotropic: Level of forced anisotropic filtering
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=auto
secondaryHeight=auto
secondaryRefresh=60
secondaryFormat=RGB16
antialiasing=0
anisotropic=0
borderSize=0
sideExtraWidth=0
noHotkeys=0

[Direct3D]
; ** Advanced setting for Direct3D games **
; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; Set to 2 to force multihead initialization even if game doesn't create device with TH resolution
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; autoSquash: Automatically squash output to middle monitor if only pretransformed (GUI) elements are drawn
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=1
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale game window rectangle to triplehead size
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=1
doScaleWindowRects=1
mouseXoffset=1280

; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; Must be last in this file
[modes]
640x480x60
640x480x75
640x480x85
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1280x800x60


heres a link to video i made http://www.youtube.com/watch?v=s9NVy4y1w8M

good luck


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PostPosted: 15 Jan 2008, 17:28 
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Joined: 15 Jan 2008, 06:07
Posts: 21
another working game.

tombraider anniversary

the problem is when you select your custom resolution in game the screen goes black but the game is still runing , you can hear the background music and the cliks if you move your mouse around.

so just select your custom resolution and when screen is black press DOWN once and ENTER to confirm your resolution. you will still not be able to see anything. after that press escape a couple times until you hear your not going back in menu anymore and press UP once and ENTER then DOWN once and ENTER this will quit the game, and next time you start youll be runing on 3 screens

i tryid just simply alt-tab and then close the app. but you get a program error and the game resets to previous resolution. atleast mine.

after you done this and start the game youll notice the mouse cannot be moved around the menu (if anyone resolves this let us know) BUT you can still use your keyboard or joystick to move around. when you are in game the mouse works perfectly. only problem is the image is stretched. ill keep trying stuff to see if it gets un stretched jeje. luck

i found that using the 4:3 settings in game is lees stretched but still very stretched maybe there an app like widescreen fixer for it. cause ive seen pics of this game working on triplehead2go unstretched


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PostPosted: 15 Jan 2008, 19:15 
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Joined: 15 Jan 2008, 06:07
Posts: 21
oh here it is.

[url]http://www.widescreengamingforum.com/node/7779]


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PostPosted: 21 Jan 2008, 10:48 
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Joined: 15 Jan 2008, 06:07
Posts: 21





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PostPosted: 21 Jan 2008, 10:50 
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Joined: 15 Jan 2008, 06:07
Posts: 21






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PostPosted: 21 Jan 2008, 11:25 
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Joined: 15 Jan 2008, 06:07
Posts: 21




some pics appear with the softTH logo but ingame they are good


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PostPosted: 21 Jan 2008, 13:30 
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Editors
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Some great info for those using the SoftTH ... well done and thank you.

8)


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