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 Post subject: The Precursors
PostPosted: 24 Sep 2010, 09:56 
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Joined: 11 Apr 2010, 01:51
Posts: 56
Does anyone have or could anyone help me with a eyefinity fix for the game "The Precursors" please?






Below screen shows Resolution: 5760x1200 Aspect Ratio: Auto Fullscreen: Yes


Screens show its obviously stretched...
Im trying to run it @5760x1200 Eyefinity on 3x24" @1920x1200

Here is Game.ini


[Game]
LocalVersion=
Language=1
noblood=0
WriteDemo=0
Game Level=1
RpgRules=1
tutorial=1
VIDEO0=Videopublisher.ogg;MUST
VIDEO1=Videodeepshadows.ogg;MUST;CROP
VIDEO2=Videoloading.ogg;MUST;LETTERBOX;DRAWPROGRESS
VIDEO3=Videoloading2.ogg;LETTERBOX;DRAWPROGRESS
CreditsTimePause=5
CreditsTimeMorph=3
Cursor form=0
Show hints=1
Color interface=G
Disable details hud=0
Time autosave=300
Particle systems=1
Weather effects=1
Game level=0
GameTitle=Precursors
KeyRepeatPeriod=300
Subtitles=false
MULTIPLE_GROUPS_WORLD=1

[ProgressBar]
BACKGROUND_TEXTURE=Videoboot_progressbar_back.dds
BACKGROUND_TOP=-0.90
BACKGROUND_LEFT=-1.00
BACKGROUND_BOTTOM=-0.95
BACKGROUND_RIGHT=+1.00
BAR_TEXTURE=Videoboot_progressbar.dds
BAR_TOP=-0.90
BAR_LEFT=-1.00
BAR_BOTTOM=-0.95
BAR_RIGHT=+1.00

[HUD]
Kind=PC
Kind=XBOX
CurrentKind=0

[Planet_Clip_Distances]
CLIPDISTANCE_IMPOSTOR=120000.0
CLIPDISTANCE_LODMESH=90000.0
CLIPDISTANCE_OBJ=90000.0
CLIPDISTANCE_FLYOBJ=90000.0
CLIPDISTANCE_LEVEL=200000.0
CLIPPLANE_MINLEVELZ=19.0
CLIPPLANE_MAXLEVELZ=200000.0000
FLYOBJECTS_LOD=1.0
STANDARD_FOV=60.0
MECHANICAL_FOV=80.0

[Space_Clip_Distances]
CLIPDISTANCE_IMPOSTOR=120000.0
CLIPDISTANCE_LODMESH=100000.0
CLIPDISTANCE_OBJ=500000.0
CLIPDISTANCE_FLYOBJ=500000.0
CLIPDISTANCE_LEVEL=1000000.0
CLIPPLANE_MINLEVELZ=10.0
CLIPPLANE_MAXLEVELZ=500000.0
FLYOBJECTS_LOD=1.0
FOV=80.0

[Space_Light_Parameters]
Ambient=0
Diffuse=16777215

[SaveScreenshot]
SAVESCREENSHOT_COLORMIX_R_R=85
SAVESCREENSHOT_COLORMIX_G_R=51
SAVESCREENSHOT_COLORMIX_B_R=51
SAVESCREENSHOT_COLORMIX_R_G=51
SAVESCREENSHOT_COLORMIX_G_G=170
SAVESCREENSHOT_COLORMIX_B_G=51
SAVESCREENSHOT_COLORMIX_R_B=51
SAVESCREENSHOT_COLORMIX_G_B=51
SAVESCREENSHOT_COLORMIX_B_B=255

Here is Interface.ini

[Global Settings]
GameName=Precursors
RandomScreens=false

[Loading Screen]
SimpleScreenTexture=TexturesbackscreenLegalScreen.bmp
SimpleScreenMaterial=legalscreen
SimpleScreenTextureMask=TexturesbackscreenLegalScreen_%s.bmp
SimpleScreenMaterialMask=legalscreen_
RandomScreenTexturemask=TexturesBackscreenbackscreen%.2d.bmp
RandomScreenMaterialMask=backscreen%.2d
ProgressBarTexture=TexturesHUD_ProgressBar.tga
ProgressBarMaterial=_progressbar
ProgressBarTextureRect=8;27;46;11;
ProgressBarScreenRect=62;697;428;13;
LoadingScreenResolutionX=1024
LoadingScreenResolutionY=768

[Menu HUD]
InactiveColor=ffc0c0c0
ActiveColor=ffffffff

[Planet HUD]
LabelBackColor=ff000000
LabelTextColor=ffffffff
FlagsWidth=8
FlagsHeight=14
AltitudeRange=2
WeaponListTimeout=2000
WeaponCount=10
FastKeyCount=6
VisualSignalBitmaps=5

[Space HUD]
ArrowShiftFromBorder=30
FramesShiftFromBBoxCoef=50.0
FramesMinShiftFromBBox=15
FramesLength=10
RocketCrosshairCapturingRect=462;314;100;100;
RocketCrosshairLoseTimeout=10000
BlasterCount=4
BlasterListTimeout=2000
RocketCount=4
RocketListTimeout=2000
FastKeyCount=6
LandingListButtonsVisible=true
LandingPointerColor=ff0648ac

[Control HUD]
ApplyOnEscape=false
ApplyOnSwitchTab=true

[Inventory]
InventoryNormalItemMaxBB=30.0
InventoryUpdatePeriod=1000
InventoryConfirmTrading=true

[Common Items]
RadioMessageColor=ffffffff
RadioMaxMessageCount=5
RadioTimeout=4000
HitPointerShiftX=100
HitPointerShiftY=100
HitPointerTimeout=1000

[PlanetRadar]
TextureWidth=128
TextureHeight=128
EmitorRadiusCoef=20

The game was only released in Russia so I dont expect many people on here to have it.
Please let me know if theres any other files I could post here to help with a fix.
Its 14Gb so I dont expect anyone to just download it just to fix for me either...


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 Post subject: Re: The Precursors
PostPosted: 24 Sep 2010, 11:53 
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Joined: 19 Mar 2004, 15:19
Posts: 298
Is it any good and in English? Unreal engine based presumably?

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 Post subject: Re: The Precursors
PostPosted: 24 Sep 2010, 12:22 
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Joined: 11 Apr 2010, 01:51
Posts: 56
Is it any good and in English? Unreal engine based presumably?


It never made international release so they didnt bother with English.
But there was hidden english files within the game so it can be patched to english.
dunno if its good yet as i wanna play @5760x1200 and nothing less 8) :wink:


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 Post subject: Re: The Precursors
PostPosted: 29 Sep 2010, 21:31 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Your screenshots are obviously 16:9 stretched... Resize to 533x300 and see for yourself.
Those ini files are useless imho; you have to find where the res & AR settings are stored. Then maybe you can mod the 16:9 AR to 48:10. Then you'll have to find a way to correct the FOV...

FYI Xenus 2 aka White Gold aka Boiling Point 2 probably uses the same engine. Maybe you'll find some help on the official forum...
http://www.deep-shadows.com/#/en

Edit: hmm, it seems anyone can buy & download these games on Yuplay.ru... Same company that handles Wings of Prey's activation/updates. Legit and truly dirt cheap. Sounds good to me.
http://board.deep-shadows.com/index.php?showtopic=1467


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 Post subject: Re: The Precursors
PostPosted: 27 Dec 2010, 15:19 
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Joined: 27 Dec 2010, 15:00
Posts: 2
Considering this game is now available at GamerGate in English and this hasn't been answered yet i'd thought i'd post this for posterity.

Start the game and make sure the aspect ratio is set to "Auto"
Then
Open your "My Documents" or "Documents" folder and find "Precursors", open it then the "ini" folder and edit the "videooptions.ini" file.
Look for the line "Monitor_AspectRatio=" and change it to 4.8
Your done.

The Main menu, HUD and game world look fine at 5760x1200 however the inventory, character screen etc are all stretched and the sniper scope appears on each monitor, still usable though.


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