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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 06:26 
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Joined: 05 Jan 2007, 03:55
Posts: 8
Just in case this wasn't posted.

Matrox Graphics DualHead2Go goes digital
The Matrox DualHead2Go is already available using traditional VGA connectors. The just announced DualHead2Go features digital outputs.It also enables support for high-resolution panels, offering a stretched desktop of up to 3840x1200 (or dual 1920x1200) across two displays. Available in Q1 2007, DualHead2Go Digital Edition has a manufacturer's suggested retail price of US$229.


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 07:08 
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Joined: 13 Oct 2003, 05:00
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I wonder how far a new TH2Go can be?


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 09:06 
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Joined: 17 Nov 2005, 09:02
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TH2Go digital would be awesome. I can't wait till 5760 x 1200 will become available. :P


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 09:48 
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Joined: 27 Jul 2004, 17:42
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I wonder how far a new TH2Go can be?
... me too ... !!! ... 8)


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 10:35 
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Joined: 24 Jun 2006, 09:01
Posts: 96
Will digital TH2G allow 3 x 1920 x 1200 (ie three 24" widescreen lcd mon) ?
I dont recall offhand the peripheral vision of human eyes (how many degrees? 200 degrees?).
So, if you use 3 x 1920 x 1200, would this view exceed 200 degrees and so give you supernatural peripheral vision in FPS games like FEAR?


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 12:27 
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Joined: 06 Jun 2006, 08:56
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Will digital TH2G allow 3 x 1920 x 1200 (ie three 24" widescreen lcd mon) ?
I dont recall offhand the peripheral vision of human eyes (how many degrees? 200 degrees?).
So, if you use 3 x 1920 x 1200, would this view exceed 200 degrees and so give you supernatural peripheral vision in FPS games like FEAR?


Can we (ie WSGF) sort this fact out so we all KNOW what optimal viewing angle would be for the human brain/eye/sensors.



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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 12:52 
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Joined: 24 Jun 2006, 09:01
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I did some quick search in the web and it appears 180-200 degrees range is the limit. And I just confirm this range with a little experiment of my own. :-)

And Matrox says the TH2G at 3 x 1280 x 1024 gives 135 degrees field of vision. So, can someone do the math and convert 3 x 1920 x 1200 to degrees of arc and see if this is below or above the field of vision of a pair of human eyes?


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 16:37 
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Joined: 06 Jun 2006, 17:57
Posts: 72
There isn’t a game or a video driver that will allow you to display 3D graphics on such scale even if Matrox game us the capability.


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 Post subject: Digital DualHead2Go
PostPosted: 09 Jan 2007, 21:00 
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Joined: 09 Jan 2007, 20:30
Posts: 14
While this is exciting news, everybody can stop getting their hopes up for crazy high resolutions on a digital TH2Go. To further build on RUS007's statement, Matrox said on their old forum that no video card in existence supports 3D in resolutions higher than 4096 per side. Its a limitation of how GPU's are programmed, they simply cannot display any more pixels in 3D. Its similar to old limitations on texture sizes... remember when cards couldn't do textures bigger than 1024x1024 for example? Same thing... its hardwired in the silicon, only nvidia/ati can change it.

3840x1024 is the highest resolution we're going to see in triple-head.


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 Post subject: Digital DualHead2Go
PostPosted: 10 Jan 2007, 00:44 
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Joined: 21 Jun 2006, 20:04
Posts: 295
Maybe there will be only a digital DH version :(


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