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PostPosted: 10 Feb 2010, 13:44 
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How about the kill messages that usually pop up on the top right corner?

Oh, did I miss that? I thought I fixed it!
I admit though I have not played TF2 for a while now, pritty much since my last update, just been having toomuch fun in other games lol.

Anychance you could provide us with a screenie?

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PostPosted: 10 Feb 2010, 14:14 
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It looks like a separate message that only shows when my character gets killed. I just tried to take a screenshot with FRAPS but it's only doing the main screen :( TF2 made a .tga file screenshot also so hopefully that got it. Once I can figure out what program to use to view .tga files :)

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PostPosted: 10 Feb 2010, 14:21 
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The .tga only had the center screen as well. What program do I use to get a screenshot of all 3 screens?

On a side note.. Does anyone have a problem with double-clicking or scrolling down on the mouse wheel not working in TF2 when using SoftTH? Is SoftTH the only program to use to get multiple monitors working on TF2? Sorry for all the noob questions :hide

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PostPosted: 10 Feb 2010, 14:58 
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SoftTH is not the only method for tripple screen, Matrox tripple head to go and ATi's Eyeinfinity also work.

If you are using softTH, then when you hit printscreen button on the keyboard, it should dump a .tga to your "my documents" folder.
This is how I grabbed the tri screen images using SoftTH.

I am looking into moving the chat box atm, its not as simple as I had first thought it would be.
Will likely have to wait till later tonight when I get home from work to be able to test out some settings, playing tf2 in windowed mode via VNC/remote desktop dont prove to be the easyest heh.

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PostPosted: 10 Feb 2010, 19:31 
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I think my .tga viewer is messed up because it keeps only showing one screen. Anyway, it's just the kill message and the box that pops up that shows players' special weapons that show up on the right.

Is there anyway to get this HUD to work on Zombie Panic? :mrgreen:

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PostPosted: 10 Feb 2010, 20:32 
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Ill be honest, I dont play Zombie Panic so I am unlikely to spend hours trying to fix it.
I know it should in principle be the same as tf2/l4d/l4d2/cs/dod etc.
However I have writen a script in perl that will scan a .res file and automaticly increment most the xpos values by a value that you specify.
Check this post in this thread for more info about this script, as it may or may not work for you on zombie panic as it was designed for TF2, this is the best I can offer at this time.

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PostPosted: 12 Feb 2010, 13:43 
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Any luck with the text centering? 8) Thanks for working on this btw.

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PostPosted: 12 Feb 2010, 13:47 
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Working on it when ive the time, I have not forgotten or given up yet, just only had about 2 hours in the last couple of days to myself when im not bombared by work or familey duties.

The chatbox is a tricky one, and looks like many other folks have attempted to move it in the past, so im still searching and experimenting to find that magic value that moves it about.

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PostPosted: 14 Feb 2010, 02:35 
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3x1920x1080 / 5760x1080 / (48:9) - working 07/Jan/2010
hudlayout.res


I have also worked with a friend to develop a perl script that reads the hudlayout.res file and is able to increment a defined value to all the xpos values, this had made updating and testing a lot faster than manually searching for and calculating each value by hand.


Do you ever run into issues because you incremented some values that shouldn't have been incremented? Just curious since a blind update of all xpos key/value strings seems kind of risky.

But great job on the script, :D


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PostPosted: 14 Feb 2010, 13:52 
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[quote]

3x1920x1080 / 5760x1080 / (48:9) - working 07/Jan/2010
hudlayout.res


I have also worked with a friend to develop a perl script that reads the hudlayout.res file and is able to increment a defined value to all the xpos values, this had made updating and testing a lot faster than manually searching for and calculating each value by hand.


Do you ever run into issues because you incremented some values that shouldn't have been incremented? Just curious since a blind update of all xpos key/value strings seems kind of risky.

But great job on the script, :D

I had run into issues before yes, tho nothing major, I have now a slightly updated script to counter the ones that required no changes here...

Code:
#!/usr/bin/perl
   use strict;
   
   my $x = $ARGV[1];
   open(my $f, '<', $ARGV[0]);
   open(my $f2, '>', $ARGV[2]);
   my $text = '';
   $text .= $_ while(<$f>);
   $text =~ s/^(s*"xpos"s+"r?)(-?d+)(?=")/$1.($2+$x);/eim;
   my $hud_sections = join('|', [
     'HudWeaponSelection', 'HudKothTimeStatus',
     'HudObjectiveStatus', 'HudProgressBar']);
   $text =~ s/((?:$hud_sections)s+{[^}]*?
       "xpos"s+"r?)(-?d+)(?=")/$1.0/egisx;
   $text =~ s/(HudWeaponSelections+{[^}]*?
       "rightmargin"s+"r?)(-?d+)(?=")/$1.$x/eisx;
   print $fh2 $text;


This will ignore the following sections,
"HudWeaponSelection"
"HudKothTimeStatus"
"HudObjectiveStatus"
"HudProgressBar"
and only replace xpos values that do not contain C or C- there for anything that is already centered remains untouched.

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