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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 18 Jan 2010, 18:03 
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Yeah that worked downloading the http://empire.ispeeds.net/~delphi/wsgf/l4d2/left4dead2-5760x1080_27_12_2009.rar and then adding the "r1000" to the "xpos" Thx for the help :)

:rockout glad it worked out ;)
L4D1/2 is rather awesome tri screen :D


Time permitting, I shall try my best to provide a complete set of HUD fixes for the 12:3, 15:4 and 48:10 ratios to go along with the 48:9 fix, sometime in the later end of this week. :onethumb

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 19 Jan 2010, 21:57 
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Doh! Unfortunately it seems this fix gets one kicked from official "VAC" servers. Oddly, the file it was complaining about wasn't the file in question, however. I'll look into it more tonight and see if perhaps something got changed in the offending file by accident.

Oh well. Otherwise this game is amazing on 3 monitors.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 20 Jan 2010, 09:02 
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Oh no!!
Please keep me posted, ill be unable to test anything till late this evening.

update
Got a first reply from Valve. Unfortunately they misunderstood my question, so I wrote back to clarify.

Did Valve happen to understand and provide an answr at all?
I would assume it is ok to use it, as it is fine for the likes of TF2 also :S

Is it perhaps something to do with sv_pure settings on a server?

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 20 Jan 2010, 20:11 
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Joined: 17 Jan 2010, 06:04
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Is it perhaps something to do with sv_pure settings on a server?


Perhaps. I should clarify; I was kicked from one server immediately until I replaced the original vpk file. The message said something like "this server enforces the file version for . When I replaced the original vpk file and renamed the hudlayout.res file (which may not have been necessary) I was able to successfully join and play on the same server. This server was VAC enabled, but I didn't test it on any other servers. I didn't get a chance to continue testing last night because of family issues. Hopefully I'll be able to resume testing tonight.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 20 Jan 2010, 20:58 
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update
Got a first reply from Valve. Unfortunately they misunderstood my question, so I wrote back to clarify.

Did Valve happen to understand and provide an answr at all?
I would assume it is ok to use it, as it is fine for the likes of TF2 also :S

The consensus from user reports is that the mod should be OK to use, as is the TF2 fix.

Unfortunately the ticket I submitted to Valve keeps getting closed without an answer, so I am continually reopening it. If this continues I will look to redirect my approach, maybe even with a polite EECB. After all, multi-mon gaming is poised and ready for significant growth, so companies need to take our concerns seriously.

Also sorry I haven't been on this project for awhile. Real life sorta came unhinged in long-term fashion. I'll keep tabs on the thread and do what I can. Great to see some other guys stepping in to help out, BTW.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 21 Jan 2010, 09:19 
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Joined: 17 Jan 2010, 06:04
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Alrighty guys, I figured it out!

It looks like the pak01_dir.vpk file that GenAdmission was nice enough to supply us with is unfortunately out of date, causing the server to enforce version checks on the first file it finds. For me that was instructor_lessons.txt. I used GCFScape to extract the modded version and compared it to the non modded version and found that there were some updates to my non-modded version.

I tried then to use GCFScape to unpack the contents and re-pack them for distribution, but my first attempt failed because GCFScape unpacks all other vpk files as well, resulting in 2GB of data. Unfortunately I have to head to bed; I've got a couple early meetings tomorrow. If nobody else can I'll take another whack at it later, but at least we know the issue; we've got to just get an updated version of the pak01_dir.vpk file and remove the hudlayout.res and repack it.

Thanks all!


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 21 Jan 2010, 11:11 
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Hmmm interesting, and makes sense... also interestingly enough for the TF2 mods I had done there was no need to edit the .vpk file, all that was required was to extract the hudlayout.res and another .res files for a charge bar (for use with sniper bow/jar, sniper cloak, scout ball etc).

Thus I wonder if the same would therefore apply here by using the non-modded .vpk and just placing the .res files in the appropriate location.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 26 Jan 2010, 08:19 
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Joined: 17 Jan 2010, 06:04
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Hey guys,

I successfully made a modded pak01_dir.vpk file from the newest version and verified that it works just fine online, however I don't have anywhere to host it. Could someone here take my upload?


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 26 Jan 2010, 09:14 
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Gladly... upload it to up to rapidshare/uploaded.to/or pm me an ill provide e-mail.

EDIT:- e-mail provided, await file to host.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 26 Jan 2010, 14:10 
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Joined: 14 Nov 2006, 15:48
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http://www.localhostr.com is the place to do it :)
They rock.


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