I'm not sure if this is the right place to post the portrait-landscape-portrait (PLP) information for Fallout 4. This is by far the longest thread on ultra-widescreen setups for Fallout 4. Even though the discussion is mostly about Eyefinity/Surround, it seems like this might also be the right place for PLP information as well, since most of the problems are caused by the lack of in-game support for any resolution that is not 16:9 or 16:10, and the fixes for those use the same techniques (but different values for the settings depending on your resolution). The PIPWare UI really has the ability to fix all ultrawidescreen issues for all people, just needing some different configuration presets for different resolutions. If this thread is not the right place for this information, please let me know and I can move this post to the proper place.
This details in this post are a work in progress, but for now I have a mostly functional 4960x1600 (PLP) game experience. The main tool used is the PIPWare UI Fallout 4 Edition, which allows you to customize the HUD. I use my center monitor (the 2560x1600 monitor) as my main windows display (i.e. monitor #1), the left monitor is #2, and the right monitor is #3, so the upper left corner is at X=-1200.
Has the bounty for a completely working ultra-widescreen fix for Fallout 4 been claimed yet, or is it still available?
Required modsClean Power Armor HUD -
http://www.nexusmods.com/fallout4/mods/178PipWare UI Fallout4 Edition -
http://www.nexusmods.com/fallout4/mods/388Screen size and position fixFallout4Prefs.ini
[Display]
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=0
iSize H=1600
iSize W=4960
iLocation X=-1200
iLocation Y=0
NOTE: the bTopMostWindow=0 is important. If you set it to "1", as most recommendations are, it will ignore your iLocation X=-1200 value and start the game on your middle monitor.FOV fixFallout4.ini
[Interface]
fDefaultWorldFOV=90
fDefault1stPersonFOV=130
PIP-Boy size fixUse the console and type:
fov 80
refreshini
NOTE: save your came afterwards to make PIP-Boy size fix fix permanent.
Power Armor HUD Fix[Interface]
fUIPowerArmorGeometry_TranslateW=0.00001
fUIPowerArmorGeometry_TranslateZ=-7
fUIPowerArmorGeometry_TranslateX=0.00001
fUIPowerArmorGeometry_TranslateY=367.0000
Normal HUD and other in-game UI FixsI'm asking the PipWare UI author rebb to publish my 4960x1600 pipWareConfig.xml with the mod, so it should be available as one of the presets and save you about 4 hours of messing around with HUD configuration to get it looking right. Until then, here's a link you can use to download it directly:
http://klms.kineticlearning.com/pipWare ... 0x1600.xmlI'm also working with the author to try to fix the remaining few (small) issues. In the end, I hope that the collaboration with the author will be able to solve almost all issues with non-standard resolutions.
FPS Fix (for nVidia)Fallout4.ini
[Display]
iPresentInterval=0
Fallout4Prefs.ini
[Display]
iPresentInterval=0
The use nVidia Inspector to limit the frame rate to 58 FPS for the Fallout4.exe (which actually nets about a 60 FPS in game).
Running in a borderless window, with iPresentInterval=1, will lock your max FPS to be 1/2 of the monitor's refresh rate. So, if you have a 60Hz monitor, you will get at most 30 FPS. Unlocking the FPS by setting iPresentInterval=0 will allow unlimited FPS, but that causes problems with the game when the FPS goes too high, so you need to use nVidia Inspector to set the upper limit on framerate to prevent issues with the game.
Remaining Issues (mostly minor cosmetic issues)I'll be working with rebb to try to solve as many of these as I can. I know information on the Main Menu swf and Scopes swf was posted here earlier in this thread. Hopefully that information can hep rebb incorporate fixes into the PIPWare UI tool to make the scopes configurable (X/Y scaling and offsets to un-squish them).
[*]The flashlight has a background (shadow behind it) that doesn't line up with the icon, and/or cannot be turned invisible. (FIXED in PIPWare UI 0.7.4)
[*]The explosive ammo has a background (shadow behind it) that doesn't line up with the icon, and/or cannot be turned invisible. (FIXED in PIPWare UI 0.7.4)
[*]The chrome is missing from the container and barter menus.
[*]The background (shadow) under the VATS Awareness line isn't big enough to cover the entire background under the text it is supposed to shadow.
[*]The inspect view's itemCard is way off to the left, and the mods dialog is split across the middle and right monitor. (FIXED in PIPWare UI 0.7.4)
[*]The main menu isn't centered on the middle monitor
[*]The loading screen isn't centered on the middle monitor
[*]The power armor hud's rainy glass extends beyond the borders of the middle window
[*]The scopes are distorted (squished horizontally)
[*]The lockpick menu is squished together at the bottom of the screen
[*]The background (shadow) under the quest complete graphic is misaligned and non yet configurable through PIPWare UI