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PostPosted: 01 Feb 2009, 23:06 
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Everything should be working. 5040x1050.

http://files.filefront.com/1+16+09+l4d+hud+5040x10507z/;12996924;/fileinfo.html


Hmm I do not get the player status icons at all (none of the players status or when infecfted the infected status / recharge icon).

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PostPosted: 02 Feb 2009, 22:00 
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Joined: 10 Jan 2009, 16:41
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[quote]Everything should be working. 5040x1050.

http://files.filefront.com/1+16+09+l4d+hud+5040x10507z/;12996924;/fileinfo.html


Hmm I do not get the player status icons at all (none of the players status or when infecfted the infected status / recharge icon).

Got a screenshot?


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PostPosted: 13 Mar 2009, 20:03 
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Joined: 10 Jan 2009, 16:41
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UPDATED 5040x1050

Updated for this weeks patch, enjoy.

http://files.filefront.com/L4D5040x10503+13+09zip/;13459314;/fileinfo.html


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PostPosted: 14 Mar 2009, 01:45 
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THANKS :cheers

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PostPosted: 14 Mar 2009, 03:00 
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Joined: 19 Mar 2004, 15:19
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Indeed, thanks! :D

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PostPosted: 17 Mar 2009, 08:27 
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UPDATED 5040x1050

Updated for this weeks patch, enjoy.

http://files.filefront.com/L4D5040x10503+13+09zip/;13459314;/fileinfo.html


Was there any new HUD items in this one? I am using my old 3840x1024 fine more or less (I guess the tank frustration meter is next to the crosshair now, is it supposed to be like that?).


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PostPosted: 17 Mar 2009, 16:21 
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Nope.

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PostPosted: 17 Mar 2009, 18:41 
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I didn't really notice any new elements. I just figured I would use the new files anyway to make sure.


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PostPosted: 18 Mar 2009, 19:58 
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Joined: 16 Apr 2008, 17:16
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For the BIG CROSSHAIR problem


Open console (~) and enter: cl_crosshairscale 3500

I cant test it as im at work right now, but that works for me in CSS when the crosshair is too big.

The greater the number the smaller the crosshair becomes


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PostPosted: 18 Mar 2009, 20:43 
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Unless they sneaked it past me in the last patch, this doesn't work in L4D.

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