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PostPosted: 15 Nov 2015, 14:53 
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Joined: 15 Nov 2015, 14:44
Posts: 1
First, I want to thank Haldi for the great work on this. What was once a great disappointment has now become an incredibly addicting and fun game thanks to your efforts.

I am having an issue though that I haven't seen anyone else mention before, so I'm wondering if I'm missing an easy fix for it. It seems that, when inspecting items, they are very compressed along the X-axis and stretched along Y. I don't mind that so much, but it is this is the same for the sniper scope, which I find to be more annoying since I use it a lot.

If anyone has encountered this or knows what I'm missing, please let me know.


Attachments:
File comment: Sniper Scope distortion
Untitled3.png
Untitled3.png [ 4.35 MiB | Viewed 15199 times ]
File comment: Stretched in Y
Untitled2.png
Untitled2.png [ 4.77 MiB | Viewed 15189 times ]
File comment: Compressed along X
Untitled.png
Untitled.png [ 4.99 MiB | Viewed 15179 times ]
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PostPosted: 15 Nov 2015, 15:48 
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Joined: 15 Nov 2015, 15:40
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Thanks for all the hard work you guys have done and for sharing! :)

Running on Ultra settings with nvidia surround on 3 x 27" powered by 980ti


Attachments:
File comment: Free!
2015-11-15_00008.jpg
2015-11-15_00008.jpg [ 1.78 MiB | Viewed 13207 times ]
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PostPosted: 15 Nov 2015, 16:55 
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Joined: 08 May 2011, 18:58
Posts: 2286
Original Interface.ba2

Attachment:
Fallout4_2015_11_15_16_50_30_434.jpg
Fallout4_2015_11_15_16_50_30_434.jpg [ 930.44 KiB | Viewed 13228 times ]



Modified Interface.ba2

Attachment:
Fallout4_2015_11_15_16_52_27_271.jpg
Fallout4_2015_11_15_16_52_27_271.jpg [ 835.15 KiB | Viewed 13164 times ]



i don't have to much knowledge of game design and fixing FoV, but it seems like that's not something you can change by modifying the ExamineMenu.swf

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PostPosted: 15 Nov 2015, 17:14 
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Joined: 14 Nov 2015, 18:17
Posts: 3
Haldi wrote:

Awesome! Thank you very much. I've modified the Favorites Menue and included that in a new Interface.ba2. Couldn't find anything in the MainMenu though :( seems like that's already on "false" have you taken a closer look at the main menu yet?


Looks like the main menu just has sprites you need to edit translate/scale in the matrix to fix.
I found 4 that needed to be adjusted in MainMenu.swf, and the scale/translate that made it look good on my display (which is 3440x1440):
Define Sprite (156) -> frame 1 -> PlaceObject2 (153): scaleX: 88064, translateX: -1250
Define Sprite (183) -> frame 1 -> PlaceObject2 (178): scaleX: 88064, translateX: -3720
Define Sprite (169) -> frame 1 -> PlaceObject2 (159): scaleX: 38060, translateX: -2380
Define Sprite (164) -> frame 1 -> PlaceObject2 (159): scaleX: 127143,translateX: -1250

I don't know if those values will work for every resolution or not, but you can give them a try. if they don't work, you will have to do some guess work to find the right numbers.


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PostPosted: 15 Nov 2015, 17:16 
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Joined: 13 Jul 2014, 21:18
Posts: 7
Super looking forward to Hayden's plugin for this. Also Nvidia's SLI profile which they should've released day 1.


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PostPosted: 15 Nov 2015, 18:20 
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Joined: 05 Mar 2011, 02:03
Posts: 32
Must be some real tough work or he's been real busy. He stated on release day that he was 9 hours in, that was 5 days ago.

I can only imagine the horror


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PostPosted: 15 Nov 2015, 18:21 
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Joined: 08 May 2011, 18:58
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Took your values /3440*5760 almost a hit xD

Attachment:
Fallout4_2015_11_15_18_17_25_357.jpg
Fallout4_2015_11_15_18_17_25_357.jpg [ 603.56 KiB | Viewed 13140 times ]


Next try is Using the Screenshot, find correct pixel Position, and try to change it.






P.S what do you guys think about this Scope?
Attachment:
Fallout4_2015_11_15_17_57_43_270.jpg
Fallout4_2015_11_15_17_57_43_270.jpg [ 2.1 MiB | Viewed 13150 times ]




Edit:
FTS... no patience for that xD simply set the Scale from all of them to 0

Attachment:
Fallout4_2015_11_15_18_43_29_149.jpg
Fallout4_2015_11_15_18_43_29_149.jpg [ 715.65 KiB | Viewed 13158 times ]



Now the only thing that's left is the "Enter" and "Esc" Key prompt menue....
Same goes for the "Press ALT to keep breath" in the sniper mode, couldn't find that in the ScopeMenu.swf :(
I do have the brackets left and right, but no clue about Shade/Background ^^

EDIT 2:
Fixed the Scope stuff.....
It's simple, in the ScopeMenu.swf you set the Header to your resolution (aka 3840x720)
go to Frames/Frame1/PlaceObject2 (72)
Click on Matrix and activate "hasScale" to true
Set "scaleY : FB[nScaleBits] =" to 4 times your Y axis value in TWIPS (pixel x 20) in my case 720p x 4 x 20 = 57'600
Set "scaleX : FB[nScaleBits] =" to 3 times your result from Y Axis, in my case 57'600 x 3 = 172'800
Set "translateX : SB[nTranslateBits] =" to Your X Header Resolution / 2 * 20 = 38'400 to Center the HUD.

Attachment:
Fallout4_2015_11_15_19_43_30_586.jpg
Fallout4_2015_11_15_19_43_30_586.jpg [ 1.89 MiB | Viewed 13092 times ]


Attachment:
Fallout4_2015_11_15_19_43_42_795.jpg
Fallout4_2015_11_15_19_43_42_795.jpg [ 1.93 MiB | Viewed 13075 times ]






Here we go:


Attachments:
Fallout4 - Interface2.zip [21.33 MiB]
Downloaded 3703 times

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PostPosted: 15 Nov 2015, 18:49 
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Joined: 15 Nov 2015, 18:37
Posts: 2
Hello all - I've been reading and added the ba2 file on page 20 - I've also made some ini changes so I can play in triple screen. I'm still struggling with centralising the scope and menus as per my screen grabs here. What have I missed please?
cutscenes - http://steamcommunity.com/sharedfiles/f ... =553304961
Scope


Attachments:
2015-11-15_00004.jpg
2015-11-15_00004.jpg [ 2.07 MiB | Viewed 13082 times ]
2015-11-15_00005.jpg
2015-11-15_00005.jpg [ 606.47 KiB | Viewed 13114 times ]
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PostPosted: 15 Nov 2015, 21:19 
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Joined: 08 Dec 2011, 19:54
Posts: 41
Haldi you are freaking amazing. Like, wow. Thank you, all my respect to you.


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PostPosted: 15 Nov 2015, 22:02 
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Joined: 10 Nov 2010, 02:58
Posts: 264
Wow, thank you so much Haldi! This is some amazing work!
I tested your latest fix and everything works damn fine! Even scope is fixed! AMAZING!
Without you this would have been a "laptop-in-bed-Zzzz" game for me. Now I can fully immerse my self i the wasteland thanks to you! :cheers: :clap:

:savews:

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