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PostPosted: 04 Aug 2013, 11:16 
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Joined: 27 Oct 2011, 03:28
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Thank you for your reply. The DLL files were being blocked. I didn't even know Windows 8 had that feature (I just upgraded) :doh:

However now I have a new problem. This is the error I'm receiving now. This occurs if I run it normally or "Run as Administrator" from the contextual menu.

Image

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PostPosted: 06 Aug 2013, 00:34 
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I wonder if the registry path has changed for Windows 8?

I'll try to add a fallback method if it can't detect the path.

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PostPosted: 30 Oct 2013, 19:58 
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Joined: 03 Nov 2011, 15:01
Posts: 37
Updated XML for SourceHudEditor 1.3

Should be up to date up to 2013.10.29 patch.
Moved the new HUD item for the Halloween event.

New entries:
HudLayout.res, HudSpellMenu, xpos and wide=f0

If you find some elements that need moving, poke it in here and I'll look into it.
Unfortunately there doesn't seem to be a way to move the voice command menu.


Attachments:
File comment: 2013.10.29
Team Fortress 2 HUD.zip [1.4 KiB]
Downloaded 279 times
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PostPosted: 01 Nov 2013, 00:27 
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Joined: 01 Jul 2010, 20:01
Posts: 77
I was looking at what was being called in the registry, and there was a missing / on one of the entries in the registry. Appears to be working now. Weird.

dopefish wrote:
I wonder if the registry path has changed for Windows 8?

I'll try to add a fallback method if it can't detect the path.


Happens in Win7 as well, run-as admin.

Code:
An error has occurred within this application.

Value cannot be null.
Parameter name: path

   at System.IO.Directory.GetParent(String path)
   at SourceHudEditor.SourceHudEditor..ctor()
   at SourceHudEditor.Program.Main()



EDIT:
Ok, Added ModInstallPath to the registry. Now it launches with this error:
Attachment:
Untitled.png
Untitled.png [ 10.76 KiB | Viewed 6110 times ]

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SourceHudEditor.SourceHudEditor.ComboBoxXmlSelection_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at SourceHudEditor.SourceHudEditor.LoadSettingsFromRegistry()
   at SourceHudEditor.SourceHudEditor.SourceHudEditor_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
SourceHudEditor
    Assembly Version: 1.3.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///E:/dload/SourceHudEditor-v1.3/SourceHudEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18044 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Library.DetectDisplays
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/dload/SourceHudEditor-v1.3/Libraries/Library.DetectDisplays.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


I can hit Continue, and the program appears to work. I enter my res and screen number and hit start and get this:
Code:
An error has occurred within this application.

Could not find a part of the path 'E:\Games\Steam\common\team fortress 2\tf\custom\SourceHudEditor\resource\ui\econ'.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileSystemEnumerableIterator`1.CommonInit()
   at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   at System.IO.DirectoryInfo.InternalGetFiles(String searchPattern, SearchOption searchOption)
   at SourceHudEditor.LogWindow.MakeChangesToHudFiles()This application will now exit.


The SourcHudEditor log window shows:
Attachment:
Untitled2.png
Untitled2.png [ 137.24 KiB | Viewed 6127 times ]


It appears to be looking for Team Fortress 2 in Steam\common\ instead of steam\steamapps\common\


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PostPosted: 06 Nov 2013, 01:55 
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Could you let me know which path it was looking for, which path you had, and what you changed to correct it?

This way I can try to fix it. Thanks.

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PostPosted: 08 Dec 2013, 18:37 
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Joined: 09 Feb 2010, 20:11
Posts: 131
So there's no way to center the chat window yet?

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PostPosted: 09 Dec 2013, 10:46 
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GitDat wrote:
So there's no way to center the chat window yet?

It has been a long while but i'm sure I used the base_chat.res file form the l4d2 hud mod and it worked.

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PostPosted: 15 Dec 2013, 07:16 
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Joined: 03 Nov 2011, 15:01
Posts: 37
GitDat wrote:
So there's no way to center the chat window yet?

That was fixed in SourceHudEditor 1.3.


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PostPosted: 15 Dec 2013, 09:41 
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Joined: 18 Jul 2007, 04:19
Posts: 513
I was wondering if someone could answer this. Isn't CS:GO a source engine game? I know it's pretty heavily modified compared to CS:S, however it seems relatively the same. If so, can one use the same technique to center/scale the HUD in CS:GO?


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PostPosted: 15 Dec 2013, 19:17 
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Joined: 03 Nov 2011, 15:01
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Amon Amarth wrote:
I was wondering if someone could answer this. Isn't CS:GO a source engine game? I know it's pretty heavily modified compared to CS:S, however it seems relatively the same. If so, can one use the same technique to center/scale the HUD in CS:GO?

AFAIK only needs a suitable XML file that tells the utility what files and entries to modify.
I don't own CS:GO so I cannot make and test such XML.


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