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Rift - new MMO - support for 2d Surround?
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=21291
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Author:  tomfoolery_79 [ 03 Mar 2011, 13:32 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

I have 2-460's 1GB each superclocked and when I run at 6020x1200 with my U2410's it's HORRID. When I change everything to medium settings, I'm still getting 19FPS. And if you don't know, medium settings blow! I'm really disappointed, I thought when I got the 460's 6 months ago they'd be somewhat future proof. Now I have to figure out how to upgrade without my wife knowing :(

Author:  Armenius [ 03 Mar 2011, 21:54 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

Sorry to tell you, but the 1GB framebuffer is hardly enough to run that resolution. You would need at least 2GB on each card. Try lowering the resolution and see if it runs better. I'll bet that if you run GPU-Z and look at the memory usage that it'll be pegged at full capacity the entire time.

Author:  tomfoolery_79 [ 04 Mar 2011, 03:59 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

That's too bad. When I got the cards, I thought 1 GB was overkill and if not overkill would atleast future proof me a little bit. So now I'm spending a ton of time in Rift on one screen even though I have a Nvidia Surround set up :(

I'm frustrated and not sure what to do.

Author:  Armenius [ 04 Mar 2011, 05:32 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

The 460 is no slouch at gaming performance, don't get me wrong. The fact of the matter is that the higher the resolution, the more VRAM is required to render a scene to the framebuffer, especially with AA. When there is no more on-die memory available it then goes to the swap file, which is a magnitude slower than graphics memory, and thrashing occurs. This is thankfully a problem being recognized by redistributors going forward and is being tackled currently by Palit and Gainward. Hopefully reference cards will have a minimum of 2GB of memory in the near future. I would watch for sales of the GTX 560 Ti 2GB if you ever get the need to upgrade. You can always see if the manufacturer of your 460s offers an upgrade program of some sort, so you can trade them in for 2GB 460s or 560s.

Author:  TDS [ 04 Mar 2011, 08:09 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

I have been playing the game since beta.. running 2 6970's 2gb (xfx) Crossfired.. and no matter if I have one card or both enabled.. I get around 25-30fps. This is on three screens. Now if I go down to one screen I get 50-60fps. IS this normal for the raw power of these cards ? I am concerned that even crossfired both GPU's will go to 85-90 % on use.. but doesnt seem to effect frame rates with one or two cards. I am using the latest 11.2 drivers. These are a new upgrade on a new install of windows on raided SSD's so the system has known no other driver or card.

Just seems to me with the raw power these cards have, that I am being short changed. As I just upgraded my wifes rig to a 6850 1gb version and she is getting 45fps on a 24 inch 1080p monitor.

Author:  McKie [ 07 Mar 2011, 01:02 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

Some more screen shots

http://beermemckie.home.comcast.net/~beermemckie/rift/rift.htm

Author:  tomfoolery_79 [ 09 Mar 2011, 01:14 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

Ok, sweet, I've got it working. I had to reduce the rez to 4017x1024. Doing so, I'm able to keep the settings on high and stay above 30 FPS. I can tell a difference, but not enough for me to go back to single monitor or sell my cards for an upgrade. Here are some pics.

http://steamcommunity.com/profiles/76561197972604470/screenshot/576664839901795871/?
http://steamcommunity.com/profiles/76561197972604470/screenshot/576664839901794046/?

Author:  cknoll [ 09 Mar 2011, 17:34 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

Would anyone be able to post a screenshot or two in portrait mode for their eyefinity setup (preferably the same folks that posted the landscape SS's). I'd like to see the perspective difference between the 5760x1200/1080 vs 3600/3240x1920.

Author:  matrices [ 12 Mar 2011, 19:41 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

Anyone have this game working with CF? CF scaling is poor and then disappears to 0% scaling within a few minutes every time.

This has also taught me that when AMD cards are concerned, at least, the GPU usage meters don't mean shit. Both of them are in the 80% range but the FPS is equivalent to single-GPU performance.

Author:  ashieru [ 07 Apr 2011, 16:37 ]
Post subject:  Re: Rift - new MMO - support for 2d Surround?

i think i am really enjoying the GFX of this game, looks more ... harry potter like ... rather than WOW's cartoony feel. the texture mnaps in game sure beats WOW, WOW's look like "cheap" pixels, not to be rude, but like in photoshop how we zoom in to edit pixels, the RIFT graphics looks like it still has so much more zoomability, the texture maps have so much detail to accomodate the zoom in views.

i just got my thermaltake FRIO to try some CPU frying n a new casing, hopefully next week i can try some Asus EAH6950. any1 wanna recommend me something else to try? im all ears.

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