Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 11 Dec 2009, 09:46 
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Joined: 23 Apr 2009, 12:06
Posts: 140
Any info about HUD fix? :bowdown


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 11 Dec 2009, 19:05 
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Joined: 12 Sep 2007, 19:14
Posts: 1560
Any info about HUD fix? :bowdown

Haven't forgotten. :wink: Finished work last night so this project is back on the table.

Which AR do you need? 3x16:10 or 3x16:9?

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 11 Dec 2009, 21:13 
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Joined: 23 Apr 2009, 12:06
Posts: 140
[quote]Any info about HUD fix? :bowdown

Haven't forgotten. :wink: Finished work last night so this project is back on the table.

Which AR do you need? 3x16:10 or 3x16:9?

Sorry I meant not fix but Valve allow of usage this fix in multiplayer :rockout I really afraid of ban.
P.S.: But I use 3x1680x1050


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 13 Dec 2009, 21:45 
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Joined: 22 Aug 2007, 19:00
Posts: 647
I've been using TF2/L4D center HUD fixes forever, trust me, they're not going to ban you... plus people have been making custom HUDs forever also that's the whole point of making it easy to edit RES files.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 16 Dec 2009, 01:59 
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Joined: 23 Apr 2009, 12:06
Posts: 140
OK guys I replaced hud file and nothing wrong - I am not bunned yet :D
Find CHudLocalPlayerDisplay line and find out that the best values is x 933, y 91. But I can't find value of crosshair to change not it's position but it's size(as we know in triplehead crosshair geting 3-time bigger than it must be). I find HudCrosshair line but changing of it's wide & tall value have no effect.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 22 Dec 2009, 01:00 
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Joined: 19 Apr 2008, 22:46
Posts: 144
When SoftTH does bezel correction, it actually increases the horizontal resolution it presents to games so it can fill in the edges of the screen after shifting the image of the side screens inward. I've set up SoftTH to account for bezels that are 128 pixels wide, making my resolution in Left4Dead2 5296x1050.

I had to tweak the config for the first Left4Dead myself to get everything to stay on the center screen, though I still haven't managed to get it perfect. Any chance of getting a premade mod for 5296x1050 for Left4Dead2 so SoftTH users don't have to tweak manually?


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 24 Dec 2009, 08:12 
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Joined: 14 Sep 2009, 22:04
Posts: 15
When SoftTH does bezel correction, it actually increases the horizontal resolution it presents to games so it can fill in the edges of the screen after shifting the image of the side screens inward. I've set up SoftTH to account for bezels that are 128 pixels wide, making my resolution in Left4Dead2 5296x1050.

I had to tweak the config for the first Left4Dead myself to get everything to stay on the center screen, though I still haven't managed to get it perfect. Any chance of getting a premade mod for 5296x1050 for Left4Dead2 so SoftTH users don't have to tweak manually?

I'm having this problem as well, my resolution with bezel correction is 6020x1200!


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 27 Dec 2009, 15:06 
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Joined: 27 Dec 2009, 14:27
Posts: 1789
Hi, I am new to these forums, been reading about a week now since I found this place.
I have long been into multi-monitor setups and trying to get various games working across them, untill I recently discovered softTH which came to yeild much better results, for which I then stumbled across WSGF :D in search for some HUD fixes.

So having read the various comments mainly by Downtown I have managed to put together a res pack for 3x1920x1080 (5760x1080).
This is my first attempt and thought I would share it with you folks, the vast majoprity of HUD content is now centered including "Delphium killed the Hunter" "Delphium was protected by Nick". The scores (pressing tab) are still on the left, as is the main game menu although starting a game and lobby area is centered.


3x1920x1080 (5760x1080) working as of 27th December 2009.


http://empire.ispeeds.net/~delphi/wsgf/l4d2/left4dead2-5760x1080_27_12_2009.rar
This is a steady host however please feel free to mirror it on WSGF.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 27 Dec 2009, 17:11 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
Any chance someone can test this on 5760x1200 (same horizontal res)? Any chance of getting one for 5040x1050?


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 31 Dec 2009, 03:31 
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Joined: 14 Dec 2009, 10:13
Posts: 257
It doesnt work on my 57x12 res.



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