Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Total War: Shogun 2
PostPosted: 22 Mar 2011, 18:33 
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Joined: 29 Jan 2010, 08:10
Posts: 55
Mine are not identical, same resolution tho.
I got 2*226BW of samsung and 1 Dell P2210. The dell is connected with display-port and in the center, the other monitors are connected over dvi...

If anybody has any clue in which files the HUD is stored I will upload it for you guys.

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i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0


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 Post subject: Re: Total War: Shogun 2
PostPosted: 22 Mar 2011, 19:28 
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Joined: 19 Mar 2011, 11:06
Posts: 10
Have recconected minitors so that the dp monitor is in the middle and ofc it didn't help.

Damn u Shogun... damn u!!!!! :)


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 Post subject: Re: Total War: Shogun 2
PostPosted: 22 Mar 2011, 21:26 
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Joined: 29 Jan 2010, 08:10
Posts: 55
FYI I am running windows 7 64 bit ultimate.
Within a week I get a new pc and we will see if my HUD stays in the center.

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 Post subject: Re: Total War: Shogun 2
PostPosted: 24 Mar 2011, 20:29 
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Joined: 22 Aug 2007, 19:00
Posts: 647
Centered HUD would be nice, it's too hard to play the game otherwise.

Also in the demo, there were some graphical glitches like the shadows looking too pixellated for Surround gaming mode. Did they fix that in retail?


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 Post subject: Re: Total War: Shogun 2
PostPosted: 25 Mar 2011, 07:18 
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Joined: 24 Mar 2011, 07:28
Posts: 16
HUD did not center on my system. Win 7 64 bit, dual 560ti 2GB

Only glitches I noticed was videos stretched on all 3 monitors. Game itself played well.


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 Post subject: Re: Total War: Shogun 2
PostPosted: 25 Mar 2011, 12:23 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
CILLER, don't tell me your cinematics are not stretched, either ??

One Eyefinity guy has a centered HUD in Shogun 2. And one (other) Eyefinity guy had non cut-off menus in Alpha Protocol. And yet all other Eyefinity guys don't have these. I'm one puzzled Nv Surround guy right here. :?


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 Post subject: Re: Total War: Shogun 2
PostPosted: 26 Mar 2011, 21:42 
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Joined: 29 Jan 2010, 08:10
Posts: 55
Not so much cinematics but startup movies are centered, allso subtitles of the generals speeches are nicely on the middle monitor. The best part even is, it keeps my bezel correction in account so no HUD items behind the bezel!
Loading screens (the background image) are vert-

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i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0


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 Post subject: Re: Total War: Shogun 2
PostPosted: 31 Mar 2011, 17:14 
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Joined: 19 Mar 2011, 11:06
Posts: 10
So still no solution on how to get the game to detect an eyefinity setup...?

Have a sega support ticket out, maybe they have an idea.... Will let you know if they come up with something...

later


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 Post subject: Re: Total War: Shogun 2
PostPosted: 07 Apr 2011, 01:27 
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Joined: 09 Nov 2010, 17:19
Posts: 4
I was wondering if anyone else can see avatar conquest map in multiplayer. If I switch to single monitor it works, but at 5760x1200 it doesn't show up?


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 Post subject: Re: Total War: Shogun 2
PostPosted: 07 Apr 2011, 21:35 
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Joined: 12 Mar 2011, 01:21
Posts: 6
I can run it now thanks to 11.4p drivers! yay. 11.2 wasn't fast enough fps so it felt laggy in eyefinity and I just played one monitor landscape.

I play play portrait mode 3240x1920 btw. HUD centers nicely be default on the center monitor. Videos/intro vid are a bit small. The winning video stretches horrible on the center screen only. I can use the other left and right monitors on the campaign just fine, but battle map makes the center mon always stay centered and mousing to left and right monitors turns the screen.

So playable for me, but a few minor issues. Graphics are amazing though for dx9 they beat a lot of the dx11/10 stuff I've seen. I can't wait to see dx11.


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