Am I correct that changing fDefaultFov does not affect the text pixellation at all? I tried setting it to 75 (the default) and it still seems to be pixellated.. too bad the screenshots in the original post aren't full size, but it looks like it would be pixellated there too.
I tried playing with the UI settings [Pipboy], [InterfaceFX], [RenderedTerminal] but it seems whatever values I set there get ignored (I tried setting a bunch of stuff to 0, but the pipboy/terminal effects like scanlines are still there :-.). The text is actually a lot more readable when the
Blur disabled (if you open the console with ~ you can see how the Pipboy would look without the constant blurring). Unfortunately it's not the
Blur proper that's making our text unreadable, but I think it might be the case that the calculations for deciding the text font size are wrong..
My guess is they render at font X calculated from the height of the resolution, but then they must do some resizing for when they are placing the font onto the HUD, and they use the width this time and make the font from X to X*3, which coupled with blurring would result in it looking like pixellated crap. Except they must do more than just 2 resizes since otherwise it would just look like small text blown up, except the terminal text is almost entirely unreadable (was making my eyes hurt actually).
If there's no INI fix maybe we can toss out some lines about people hurting their eyes because they're trying to read completely blurry text, possible lawsuits anyone? :P
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Anyway for those using 3840x1024...
Code:
iSafeZoneXWide=610
iSafeZoneYWide=15
iSafeZoneX=610
Are the recommended values in FALLOUT.ini to get the HUD to appear in the middle monitor.
I also updated my post on the first page with this incase people are too lazy to go to the 2nd page (I know most people visiting this thread probably will not go past the 1st page the first time around :P).