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PostPosted: 25 Oct 2010, 08:16 
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Got a screenie?

Which items did you want/need changing but found was not?
There where some items that I could not find the setting for in order to change, such as the continue button you speak of, which will now be added to the next update.
Things I am still trying to move are the loading map dialog which I have found that adjusting the xpos value does nothing as the dialog is always in the same location, but you can adjust its width and height no problem, strange one, I think it must be hard coded into the bottom right corner.
The other thing is to try and move the voice command / vote menus that are on the far left, again which appear to be hard coded?

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PostPosted: 25 Oct 2010, 08:52 
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-i found where the continue is, its in TextWindow.res
-where are the chat bubble and who is talking located?
i saw that u moved those elements, i couldnt figure out which they were
-im not sure what u mean by the loading map dialogue
-im not sure on the voice/radio commands (ZXC) are but im 99% certain they're not hard coded

heres my screenie:
http://imgur.com/x4dwq.jpg


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PostPosted: 02 Nov 2010, 05:26 
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Joined: 20 Oct 2010, 01:14
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I've run the files from the base pack you provided throught your calculator to make the hud for my custom res of 6000x1080.

It all works perfectly apart from one thing. the weapon selection is still on the far right.
Im not 100% sure, but was this meant to be moved or not? Because i still find it frustrating trying to change weapons because i can't see which one i will be switching to.
If i have missed somthing or done somthing wrong then i would apprecition some instruction on how to fix it.
If this element was not intended to be moved, then forgive me for asking and making a nusance.


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PostPosted: 08 Nov 2010, 16:04 
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Added TextWindow.res fix for the calc (need to send files to Ibrin to update the calc).
Still need to create some updated resolution packs that include the TextWindow.res file.

Cullanna, The weapon selection is indeed ment to be moved, check your hudlayout.res file for "HudWeaponSelection".

When using the provided base pack with calc the item should get displayed as "HudWeaponSelection xpos = r0"

For you, this items value should be r905 for a 6000x1080 display.

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PostPosted: 09 Nov 2010, 01:49 
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Hi Delphium

I checked my hudlayout.res file, and found the HudWeaponSelection. the xpos value is at 905.

The following is taken stright from the hudlayout.res file

Code:
HudWeaponSelection
      {
         "fieldName" "HudWeaponSelection"
         "xpos"   "905"
         "wide"   "f0"
         "ypos"    "0"
         "tall"   "480"
         "RightMargin" "0"
         "RightMargin_hidef" "32"
         "RightMargin_lodef" "38"
         "visible" "1"
         "enabled" "1"
         "SmallBoxWide" "72"
         "SmallBoxTall" "54"
         "PlusStyleBoxWide" "90"
         "PlusStyleBoxTall" "63"
         "PlusStyleExpandSelected"   "0.3"
         "LargeBoxWide" "110"
         "LargeBoxTall" "77"
         "BoxGap" "4"   [$WIN32]
         "BoxGap" "4"   [$X360]
         "SelectionNumberXPos" "12"
         "SelectionNumberYPos" "4"
         "IconXPos" "8"
         "IconYPos" "0"
         "TextYPos" "70"      [$WIN32]
         "TextYPos" "65"      [$X360]
         "ErrorYPos" "48"
         "TextColor" "SelectionTextFg"
         "MaxSlots"   "6"
         "PlaySelectSounds"   "1"
         "Alpha" "220"
         "SelectionAlpha" "220"
         "BoxColor" "0 0 0 220"
         "SelectedBoxClor" "0 0 0 220"
         "SelectionNumberFg"   "200 187 161 255"
         "NumberFont" "HudSelectionText"
      }   


despite this value been 905, my weapon selection is still on the far right of my screen. any ideas what could be wrong?


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PostPosted: 09 Nov 2010, 09:31 
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Yes,
For you, this items value should be r905 for a 6000x1080 display.

Try add the r before the 905. :)

If you are using the provided basepack then I may need to check and update it to contain the r.

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PostPosted: 10 Nov 2010, 02:22 
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Joined: 20 Oct 2010, 01:14
Posts: 15
Sorry i didnt see that r before the 905. I editied the Hudlayout.res file and changed the value to r905, however it didnt make any difference.

Yes i am using the base pack you provided to make the centered hud

Quick part of my hudlayout.res file:
Code:
HudWeaponSelection
      {
         "fieldName" "HudWeaponSelection"
         "xpos"   "r905"
         "wide"   "f0"
         "ypos"    "0"
         "tall"   "480"
         "RightMargin" "0"
         "RightMargin_hidef" "32"
         "RightMargin_lodef" "38"
         "visible" "1"
         "enabled" "1"
         "SmallBoxWide" "72"
         "SmallBoxTall" "54"
         "PlusStyleBoxWide" "90"
         "PlusStyleBoxTall" "63"
         "PlusStyleExpandSelected"   "0.3"
         "LargeBoxWide" "110"
         "LargeBoxTall" "77"
         "BoxGap" "4"   [$WIN32]
         "BoxGap" "4"   [$X360]
         "SelectionNumberXPos" "12"
         "SelectionNumberYPos" "4"
         "IconXPos" "8"
         "IconYPos" "0"
         "TextYPos" "70"      [$WIN32]
         "TextYPos" "65"      [$X360]
         "ErrorYPos" "48"
         "TextColor" "SelectionTextFg"
         "MaxSlots"   "6"
         "PlaySelectSounds"   "1"
         "Alpha" "220"
         "SelectionAlpha" "220"
         "BoxColor" "0 0 0 220"
         "SelectedBoxClor" "0 0 0 220"
         "SelectionNumberFg"   "200 187 161 255"
         "NumberFont" "HudSelectionText"
      }   


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PostPosted: 19 Nov 2010, 03:57 
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Joined: 19 Nov 2010, 03:49
Posts: 1
How do you install your fix.

I have a Triple monitor with 5760*1080 resolution. I download your fix and after that which file I have to extract?


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PostPosted: 04 Dec 2010, 18:22 
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Joined: 09 Feb 2010, 20:11
Posts: 131
I haven't played TF2 in a couple of months. Everything was centered with Delphium's fixes the last I played it. Looks like TF2 has had some updates (as usual) and some things went back to the side monitors. Any links to the latest 5760 x 1080 fix? :)

Edit: Never mind. The Oct 13th post stuff is still good :rockout

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PostPosted: 24 Feb 2011, 09:50 
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Joined: 24 Dec 2010, 08:14
Posts: 50
Can anyone provide me with a centered hud for 6048x1200? I can't seem to figure out how to do this manually.


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