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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Dredknot wrote:Nvm just
PostPosted: 22 Feb 2012, 17:59 
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Nvm just realized that this is the fear 2 fix.
FEAR2 compatibility flag + forced AFR2 is working great, minus the 5-10 seconds of flickering when you start a game.

Donwload nvinspector, run it and click the 'tools' button, then:



And thank whoever posted that pic.


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 Post subject: scavvenjahh wrote:FEAR2
PostPosted: 22 Feb 2012, 18:09 
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FEAR2 compatibility flag + forced AFR2 is working great, minus the 5-10 seconds of flickering when you start a game.


Mmm are you sure ? There are lots of bugs, i.e. when you meet enemies, ugly artifacts, running this Fear 2 fix.


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PostPosted: 23 Feb 2012, 00:17 
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Ya its been confirmed that it is a problem with the game engine that will be fixed in the next upcoming patch for alan wake. when that is i have no clue but im really disappointed

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PostPosted: 23 Feb 2012, 00:39 
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I'm not disappointed.

This is a great game by a great developer. The fact that they went out of their way to make the PC version as good as it is with more customization and control than the console version is great. They really made it feel like a native PC game. No PC game is free of bugs or issues. That's what makes the PC so difficult to develop for.

They've already diagnosed the issue. Now they're making the changes. When the changes are done they'll QA test it as much as possible. When everything looks good and ready they'll release the patch.

It's a process.

I, for one, support any PC developer that goes out of their way to add support for Eyefinity/Surround and continually provides support post-launch.

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PostPosted: 23 Feb 2012, 23:30 
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Alan wake has been patched and is supposed to fix the SLI problem but nvidia still has not released a profile for us. Guess its up to us to make one.

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PostPosted: 24 Feb 2012, 00:17 
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So i can confirm that with the latest patch and the fear 2 compatibility fix the game scales great now with little issue. The menu flickers when u pause but so far thats it. im playing max settings at 5760x1080 res and havnt seen any issues games runs 60 fps constant.

Trying to post pictures but it is saying my size it to big and there only 300k

Attached files

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 Post subject: dopefish wrote:I'm not
PostPosted: 26 Feb 2012, 17:31 
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I'm not disappointed.

This is a great game by a great developer. The fact that they went out of their way to make the PC version as good as it is with more customization and control than the console version is great. They really made it feel like a native PC game. No PC game is free of bugs or issues. That's what makes the PC so difficult to develop for.

They've already diagnosed the issue. Now they're making the changes. When the changes are done they'll QA test it as much as possible. When everything looks good and ready they'll release the patch.

It's a process.

I, for one, support any PC developer that goes out of their way to add support for Eyefinity/Surround and continually provides support post-launch.
Hear, hear !

I've been happily playing in 3-way SLI since release thanks to the profile workaround. It's not perfect but it's right next to it. I wish more games had that amount of multi-GPU, multi-mon and PC-friendly support.


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PostPosted: 29 Feb 2012, 21:28 
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im super excited to check this out. heard it was a great game but never played cause im such a pc gamer i suck at anything on my xbox unless its a fighting game :P

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