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PostPosted: 20 Mar 2009, 16:00 
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Looks like that "full support" is not faultless though... Here's what I get while playing WiC 1.010 w/ Soviet Assault.

- Vert- 3D cut scenes are not very TripleHead2Go-friendly :(
http://www.widescreengamingforum.com/node/10307

- Patch 10's new "hi-res line of sight" option seems to cause my megamap's edges to flicker badly in TripleHead... Maybe it's just my config. Can anyone confirm ?

- The UI is broken : the "freight train" of unit icons at the bottom of the screen is misplaced.
I tried various resolutions on my single 30" panel (2560x1600) and TripleHead2Go setup (3x1680x1050) : it seems like the icons are not "told" to stay on the center screen in TripleHead, while the rest of the UI is.

2560x1000, treated by the game as "single widescreen"


2560x800, UI becomes "tripleheaded"


2560x682, same aspect ratio as TripleHead 3840x1024 (15:4)


3840x1024


5040x1050



The "train" obviously sits at a fixed distance from the display's left side. In TripleHead, icons should stay to the right of the minimap and pile up if necessary (see pictures in the Detailed Report, linked above).

I'm sure Massive & Matrox can fix this in no time :)


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PostPosted: 20 Mar 2009, 20:19 
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For those that missed any previous posts -- we worked with the guys over at Massive Entertainment to have TripleHead2Go properly supported for their recent 003 World in Conflict patch.

Feel free to download the update and enjoy WIC in true Surround Gaming! :D


Also a big thanks to everyone at WSGF! This would not have been possible without the initial heads-ups and posts on the Massgate forums from WSGF members. So thanks again to everyone for spreading the good word about TripleHead2Go!


Tell the guys at Massive Entertainment, they just sold another copy of the game. Also, I'll pretty much buy any game that supports TH2Go.


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PostPosted: 21 Mar 2009, 00:57 
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http://www.massgate.net/read.php?28004,400899

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PostPosted: 21 Mar 2009, 12:14 
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Thanks, might help in case my brief post in the 'How to: Report bugs' thread goes unnoticed...


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PostPosted: 27 Mar 2009, 04:56 
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Yeah - the unit icons at 3840x1024 are hidden behind part of the GUI. Makes selecting the hidden ones impossible. Otherwise - great!


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PostPosted: 27 Mar 2009, 13:08 
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Using the "unit-bar scale modifier" setting you can use smaller unit icons so that the "train" is not hidden by the minimap...




Of course, if I had say 4 more units selected, one would be hidden. And it's still odd to have part of the UI on the center screen and some stuff on the left... Ah well.


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 Post subject: rply
PostPosted: 29 Mar 2009, 00:25 
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I've been playing WIC for about a year now with the TH2Go and I've never experienced any problems with it. WIC already supported the TH2Go a long time ago. So what's new?


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PostPosted: 31 Mar 2009, 16:00 
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There's a new glitch, that's what.
All of the UI is centered, except the selected units' icons. I think that's new to v1.010, will need to reinstall 1.09 on the other PC to be sure though.


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