Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 24 Aug 2007, 03:19 
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Insiders
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Joined: 08 Sep 2005, 23:22
Posts: 223
Wow! Looks like the Bioshock guys have been following Racer_S's work!

http://www.2kgames.com/cultofrapture/home.html

An 8800 for your work!?!? Well deserved!

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PostPosted: 24 Aug 2007, 03:23 
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Joined: 22 Jul 2007, 17:27
Posts: 44
Wooot, here here.. Don't forget about us when you make it big Racer :-P Try not to forget us little guys haha..


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PostPosted: 24 Aug 2007, 04:06 
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Joined: 14 Feb 2007, 03:41
Posts: 26
In case no one has posted info on this yet.

The Racer_S hack for Bioshock TH2G does work on the steam version. Without any problems, for me at least.


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PostPosted: 24 Aug 2007, 13:08 
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Joined: 12 Dec 2006, 13:56
Posts: 118
Wow! Looks like the Bioshock guys have been following Racer_S's work!

http://www.2kgames.com/cultofrapture/home.html

An 8800 for your work!?!? Well deserved!


Well done indeed Racer_S. You deserve this so much... Congrats from me man.


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PostPosted: 24 Aug 2007, 13:10 
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Editors
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Extreme Tallscreen gaming with the TH2G ...
Take a look ... :lol:

http://www.widescreengamingforum.com/forum/viewtopic.php?p=109632#109632


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PostPosted: 24 Aug 2007, 17:46 
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Joined: 30 Jul 2007, 20:14
Posts: 22
worx very fine too me... thx for this :D


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PostPosted: 25 Aug 2007, 03:44 
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Joined: 26 Jun 2007, 23:19
Posts: 6
After reading the widescreen explained post at 2k games I sent them an idea which I wanted to ask you guys about. Bioshock was designed with a particular screen size and fov in mind as they explained. Now if we were to play at their default fov even for their widescreen setting I think we all agree its like having a big sniper scope on...thus the hack from racer s.

Now the hack looks awesome and works great but it would be nice to be able to keep the first person animations as they were intended which in the TH2G would place them mostly on the side screens similar to the default view. At the same time still allow the world view the correct fov hack changes to "unzoom" the view for a correct 4:1 aspect ratio.

It does seem that when adjusting the fov with the hack the game physics of distance does not exactly match up. For example when you swing at an object you can hit something that seems like its too far away.

I just think this would be the perfect combination but can it be done? The only reason I mention it could be done is the fact that I have been messing around for the perfect realistic combo of this sort with the cockpit view of GTR2. With a realistic view driving a sim car feels better. Playing a shooter with a nicely set triple head just makes it look awesome and the fun factor goes up even more.


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PostPosted: 25 Aug 2007, 07:34 
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Editors
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Hey ... welcome to the forum ... 8)

Hmmmm
I completely disagree ...
The hack changes the aspect ratio and the FOV ... not the relationship of the player and the world and so how can it affect the matching up of the physics and the distances ... ? ... :wink:


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PostPosted: 25 Aug 2007, 13:44 
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Joined: 30 Jul 2007, 20:14
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worx reallly fine... thx for this :D


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PostPosted: 25 Aug 2007, 13:50 
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Joined: 27 Jul 2004, 17:42
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You said that already 3 posts up ... :lol:
Glad you are enjoying it ... 8)


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