In Dishonored 2 a LOD issue caused props and bits of architecture to pop in and out of view when playing in Eyefinity/Surround. Way to ruin Jindosh's mansion.
Somehow the problem got worse in Death of the Outsider... Now character models are affected too, turning NPCs into low-poly monsters unless Billie stands right under their noses.
This is Ultra settings btw:
16:9
21:9, character models are already losing detail (look bulkier)
48:9, aaargh. No props are missing from that scene but you can see the metal column, although not far at all, is stuck in low-detail as well.
Edit: for clarity, here's a one-picture comparison.
Hey Void Engine, die in a fire already.