Bumpinthenight wrote:
Getting back to FO4 after a long break but I'm facing a problem trying to use the Flawless wide screen fixer: It doesn't seem to be showing me my health bar, ammo and its not populating the text for pop-up notifications like xp earned etc.
If I use the modified interfaces files provided earlier in the thread all those things show up but I suspect its leading to random silent CTDs, hence why I'm trying to figure out why the Flawless fixer isn't entirely working for me. I'm not using any other sort of HUD mods and I've tried unchecking and checking the HUD Fix and 'Contrain HUD to 16:9' options within Flawless but the health & ammo bar status continue to elude me when using it.
For background this is a freshly installed FO4 without any edits to the .inis except just to establish the full screen & resolution (5760x1080), its also on win10 if that makes a difference too and this is a brand new build, no vestiges of my old play through would exist. My previously experience was under win7 but way back before even patch 1.5, none of the DLCs had even been released before I'd give the game a break.
Pls halp, the random crashes that I suspect are coming from the modified interfaces file are gettin' to me but I can't prove it without playing long enough...but without the health & ammo status that's kind of hard to do
Anyone else meet this?
As long as everything is Vanilla (No modified files in /Data/Interface and the Interface.ba2) and your interface section looks like this. There should be no issues.
(In Fallout.ini or Fallout4Custom.ini if there are any edits in there)
[Interface]
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
If that is all the case Just to be sure, remove any and all files in /Data/Interface and try seeing what that does.
The nice part about the FW fix is you can mod the game just like normal without needing to Re-Edit Interface flash headers. If you still can't get it to work download and install Def_UI from the nexus and install it like any other mod. In the first menu of the installer It will have a selection of aspect ratios. Just pick 16:9 (Default). This will put a very nice Customizable HUD in the game. Since loose files always overwrite Bethesda Archives this will tell us whether or not the issue is the game or something else.
One other thing you should look at is in the FW settings panel. Under display detection make sure you have Enable Display Detection override unchecked. Since your not downsampling or using bezel correction there shouldn't be a need for that to be checked with a standard 16:3 aspect ratio.
If all else fails and you can't get it going and want to play. Just use the modified interface files the guy a couple comments up posted. Then go into your GPU control panel and set Max Rendered Frames to as high as you can stand without killing too much performance. This should help with some of the weird memory related crashing issues related to the high amounts of Textures streamed in and out and Post effects being rendered for your resolution. Another thing you can do to help is, Like with all Bethesda game the SLI profile is sub-optimal. If you have an Nvidia card and know what Nvidia Inspector is change SLI_PREDEFINED_GPU_COUNT_DX10_FOUR to SLI_PREDEFINED_GPU_COUNT_DX10_TWO, and all the stuttering as you turn or move around should vanish. If you don't have Nvidia or only 1 card don't worry about it.
One other helpful thing; Even if you don't use ENB downloading it then only put the d3d11.dll and enblocal.ini in your Fallout 4 main directory and set it to look like this.
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=
[GLOBAL]
ApplyStabilityPatch=true
UsePatchSpeedhackWithoutGraphics=true
[MEMORY]
ForceVideoMemorySize=true (This you can try true or false, it is different for everybody. Some people true works better, some false.
VideoMemorySizeMb=10240
[ENGINE]
ForceVSync=false
VSyncSkipNumFrames=0
[LIMITER]
EnableFPSLimit=false
FPSLimit=61.0
[INPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=32
KeyShowFPS=33
KeyScreenshot=44
KeyEditor=13
[FIX]
DisableFakeLights=true
For DirectX11 and higher games GPU drivers do an okay job at caching any assets that can't fit in video memory into system memory. It isn't great though, and even lightning fast system ram is slow compared to two generation old Video Memory. So as draw calls get processed and assets that are in system memory get called and transferred to Video memory there can be some slow downs. Usually seen in the form of your GPU usage % dropping for a slight second, and the ensuing stutter. The method used by ENB does a better job than the GPU drivers do. So as much of a prick I think the ENB author is; and as corrupt as I find his usage of his status, and his 50,000 strong army of adolescent Skyrim fans, there isn't really a better option. Especially when you consider after 20+ years Bethesda still doesn't optimize their assets (At all), are using an engine that needed to be put out of it's misery years ago, then get what seems to be unpaid interns to do their mesh work and rigging. With that said they sure do excel at world crafting and narrative. As per usual I find myself incapable of brevity so this is where I'll end. Post any finding or results you get. We'll get it figured out for you one way or another.