suiken_2mieu wrote:
These games all have the issue with having a bezel down the middle of the viewport.
Yes Im well aware...
This thread isn't to contest it's to show the supported games...
I'm not doing anything wrong and I'd prefer if you didn't treat me like that.
[quote name="inedenimadam" url="/t/591413/official-ati-amd-eyefinity-club/3600_100#post_22622817"]
Not gonna lie here, I dont think I could ignore the bezel in the middle, with the crosshair being split in many games. I could see in a top down scrolling camera view being alright with it I guess. I think the curved screens is where it is going to go next. 48x10 aspect ratio on a 55" curved would be schweet.[/quote]
You just have to learn to focus beyond the bezel.
I love a monitor that was 32:9 at 3200x900~3840x1080, but it'd have to be as small as they can make it it realistically. Big monitors have too little pixel density for me. That's why i keep picking up very small. Also the perspective is what matters not necessarily the actual physical span size.
Perspective and Pixel density>large physical size.
I wrote a bit on how getting past the center bezel works.
[...]
The 3rd monitor is a perspective too wide and warping, even with FoV changes.
Like i said your brain will acclimate. The problem is that you're intentionally focusing on the bezel and letting it get to you, instead of looking past it and letting your brain phase it out.
There's an interesting effect with the way the occular processing works:
http://en.wikipedia.org/wiki/Troxler's_fadingIt's an associated function.
If you focus on the bezel you'll see the bezel, if you look past it and look at the image, the bezel disappears.
It's interesting, once I was playing vindictus and I went into a storm drain that had bars on it, i tried focusing on the bars and the bezel seemed to jump back out, because I was trying to see blackish bars on the screen.
The interesting thing is that you have to trust your brain and knowledge, and disbelieve your eyes. Eventually your brain learns to adapt and not directly see the bezel by not processing it in your vision.
If you think about the bezel, you're going to see the bezel, if you think about it being there then the jarring will occur.
If you try to look past the bezel, act like it's not there leave it out of your recognition, then you no longer react to it. Infact there's been some things some games where that bezel ill actually focus on it for a particular part for aiming accuracy. I did that with Mirrors edge at a part that I have never gotten right the first time. It was with this set up that I did it the first time and have never fallen off of the pipes.
Also minimizing the bezel does help a lot. The thinner the better.
If you turn on bezel compenstation you actually loose a bit of your picture and you can't learn to process it. turn it off and you see the whole picture.
You're damning yourself by thinking too much about the bezel, look beyond the bezel, don't believe it's there, and it goes away. You're approaching it wrong. Take your preconsieved notions and let it go, take your knowledge and focus. you'll get it.
This is the same way that pilots learn to fly aircraft with a lot of obscuring instrumentation:
http://cdn-www.airliners.net/aviation-p ... 003020.jpghttp://defence.pk/gallery/data/648/medi ... ckpit1.jpgInfact anytime I remember a game in EyefinityDS, I don't even remember the bezel being there.
Quote:
Troxler's fading, or the Troxler Effect, is an optical illusion affecting visual perception. When one fixates on a particular point for even a short period of time, an unchanging stimulus away from the fixation point will fade away and disappear. Recent research suggests that at least some portion of the perceptual phenomenon associated with Troxler's fading occurred in the brain.
Image i - In this example, the spots in the "lilac chaser" illusion fade away after several seconds when the black cross is stared at long enough. This leaves a grey background and the cross. Some viewers may notice that the moving space has faded into a moving blue-green spot, possibly with a short trail following it. Furthermore, moving one's eyes away from the image after a period of time may result in a brief, strong afterimage of a circle of green spots.