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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 16:19 
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Joined: 25 Apr 2014, 05:41
Posts: 1
21: 9 works great, thanks for making the fix :rockout:


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 16:24 
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Joined: 25 Apr 2014, 16:17
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Thx for the fix. The Targetlock & HP-Bar is not visible in my case. running @6030x1080 in nv surround.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 17:14 
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Joined: 16 Jul 2011, 19:35
Posts: 285
Location: Canada
HaYDeN wrote:
Released

I haven't really tested anything other than surround resolutions, eg. 5760x1080, and multiples of 16:9... so no idea how 21:9 etc would go or if it even works.

Do report any bugs, seems Dark Souls II is a bit crashy by nature however..


Awesome work HaYDeN, as always, thanks man works perfectly.

Bugs : I noticed when you sit down on the Bonfire the options in the Bonfire menu have no words they are gone. @5760x1080 in nv surround.

Thanks dude :rockout:


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 18:29 
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Joined: 25 Apr 2014, 18:26
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Yeah bonfire has no options which is a bit strange. I am also running nvidia surround at 5760x1080. The other thing I must add is the lack of hp bars on normal mobs though when running away they seem to appear briefly. Boss hp bars seem to still exist. It seems its text on blacksmith talking to him as well though it doesn't interfere with anything other than the selection dialogue boxes.


Last edited by mpfiv on 25 Apr 2014, 20:52, edited 1 time in total.

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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 19:00 
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Joined: 28 Feb 2014, 21:02
Posts: 58
Great fix Hayden, thank you for once again fixing a game before anyone else!

I am running on 2560x1080 and it works great, although one concern is the HUD placement can be better, it's not at the edge of the screen like it should be:

Image

If it's possible to fix that then it would be great if you can do so.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 19:52 
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Joined: 25 Apr 2014, 06:53
Posts: 3
Thanks a lot HaYDeN. 21:9 is working great. When there's a cut scene, I have black bars on both top and bottom.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 20:41 
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Joined: 03 Jan 2014, 02:59
Posts: 6
Running nvidia surround 5760 x 1080. Same bugs as listed. Can't see lock on on circle on enemy or their health bar and bonfire text is gone and there is a huge golden, translucent wall that appears on screen. Also, noticed when naming character text was not in box, it was in the background off to the left.

*PS - thanks for such fast work! It seems to run solid at 60-61 with occasional dips down to 35 in Majula near the grass sections.


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 20:48 
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Joined: 25 Apr 2014, 15:43
Posts: 3
Any Help with my Issue? 1440x900 .. and i still have Letterbox with the Fix .. im not even sure if it works ... since i cant select the new Windowed Resolution .. or anything


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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 21:19 
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Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
Labertaler wrote:
Any Help with my Issue? 1440x900 .. and i still have Letterbox with the Fix .. im not even sure if it works ... since i cant select the new Windowed Resolution .. or anything


Don't be impatient, it's been less then a day before you first posted. To answer your question, the fix is designed to fix aspect ratios BEYOND 16:9 not lower then, your monitor is 16:10, which is a lower aspect ratio.

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 Post subject: Re: Dark Souls II
PostPosted: 25 Apr 2014, 22:18 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Fix works like a charm. I am however experiencing the same bugs everyone else is reporting. No health bar on enemies, and I can't indicate who I'm locking on to. Also, most of the text disappears on the bonfire HUD.

Either way, fantastic job like always! :rockout:


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