Hi guys!
I am new here. First of all, thanks to the authors of Widescreen Fixer and the various plugins! You guys are amazing
I am trying to get Dark Souls running for my system with the instructions above but either I have no HUD or the HUD is there but the 3D engine output stretched to half. I have a DELL 29" Widescreen and a Samsung 24" 16:9 screen, my native desktop resolution is 4480x1080 (2560x1080 and 1920x1080). Dark Souls is the latest Steam version, DSfix is version 2.2.
Dark Souls is set to 2560x1080, DSfix.ini is set to 2560x1080. I am using the latest plugin for Widescreen Fixer from
http://3dsurroundgaming.com/WSF.html.
Now, if I select "Automatically Detect Resolution" in the plugin settings for Widescreen Fixer, the HUD renderer size will be 4480, meaning the HUD is stretched out of my primary screen and everything on the right not visible anymore. The game itself then is strecthed to half.
If I deselect the option and enter the values manually (Display Count 2, Uncorrected Resolution 4480x1080, Bezel-Corrected Resolution 2560x1080), no HUD will be displayed at all. HUD renderer size will display 320. Same problem if I set Uncorrected and Bezel-Corrected both to 2560x1080, HUD renderer size is then 1280 but still no HUD is displayed.
Is there a way to set the HUD renderer size manually? I assume it needs to be 2560. But how can I achieve this? Or am I doing something completely wrong?
Thanks for your help!