Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 27 Nov 2024, 22:05

All times are UTC [ DST ]




Post new topic Reply to topic  [ 323 posts ]  Go to page Previous  1 ... 28, 29, 30, 31, 32, 33  Next
Author Message
PostPosted: 04 Aug 2013, 11:16 
Offline

Joined: 27 Oct 2011, 03:28
Posts: 8
Thank you for your reply. The DLL files were being blocked. I didn't even know Windows 8 had that feature (I just upgraded) :doh:

However now I have a new problem. This is the error I'm receiving now. This occurs if I run it normally or "Run as Administrator" from the contextual menu.

Image

_________________
Lian Li PC-X2000 | Asus Rampage IV Extreme X79 | Intel Core i7 3930K @ 4.37GHz | 32GB DDR3 1866MHz
2 x EVGA GTX 780's | Samsung 840 Pro 128GB | Corsair AX1200 | 3 x Dell U3008 WFP Surround @ 7680x1600
Razer Mamba | Logitech diNovo Edge | Windows 8 Pro 64-bit


Top
 Profile  
 


PostPosted: 06 Aug 2013, 00:34 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
I wonder if the registry path has changed for Windows 8?

I'll try to add a fallback method if it can't detect the path.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
PostPosted: 30 Oct 2013, 19:58 
Offline

Joined: 03 Nov 2011, 15:01
Posts: 37
Updated XML for SourceHudEditor 1.3

Should be up to date up to 2013.10.29 patch.
Moved the new HUD item for the Halloween event.

New entries:
HudLayout.res, HudSpellMenu, xpos and wide=f0

If you find some elements that need moving, poke it in here and I'll look into it.
Unfortunately there doesn't seem to be a way to move the voice command menu.


Attachments:
File comment: 2013.10.29
Team Fortress 2 HUD.zip [1.4 KiB]
Downloaded 281 times
Top
 Profile  
 
PostPosted: 01 Nov 2013, 00:27 
Offline

Joined: 01 Jul 2010, 20:01
Posts: 77
I was looking at what was being called in the registry, and there was a missing / on one of the entries in the registry. Appears to be working now. Weird.

dopefish wrote:
I wonder if the registry path has changed for Windows 8?

I'll try to add a fallback method if it can't detect the path.


Happens in Win7 as well, run-as admin.

Code:
An error has occurred within this application.

Value cannot be null.
Parameter name: path

   at System.IO.Directory.GetParent(String path)
   at SourceHudEditor.SourceHudEditor..ctor()
   at SourceHudEditor.Program.Main()



EDIT:
Ok, Added ModInstallPath to the registry. Now it launches with this error:
Attachment:
Untitled.png
Untitled.png [ 10.76 KiB | Viewed 6126 times ]

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SourceHudEditor.SourceHudEditor.ComboBoxXmlSelection_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at SourceHudEditor.SourceHudEditor.LoadSettingsFromRegistry()
   at SourceHudEditor.SourceHudEditor.SourceHudEditor_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
SourceHudEditor
    Assembly Version: 1.3.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///E:/dload/SourceHudEditor-v1.3/SourceHudEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18044 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Library.DetectDisplays
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/dload/SourceHudEditor-v1.3/Libraries/Library.DetectDisplays.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


I can hit Continue, and the program appears to work. I enter my res and screen number and hit start and get this:
Code:
An error has occurred within this application.

Could not find a part of the path 'E:\Games\Steam\common\team fortress 2\tf\custom\SourceHudEditor\resource\ui\econ'.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileSystemEnumerableIterator`1.CommonInit()
   at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   at System.IO.DirectoryInfo.InternalGetFiles(String searchPattern, SearchOption searchOption)
   at SourceHudEditor.LogWindow.MakeChangesToHudFiles()This application will now exit.


The SourcHudEditor log window shows:
Attachment:
Untitled2.png
Untitled2.png [ 137.24 KiB | Viewed 6143 times ]


It appears to be looking for Team Fortress 2 in Steam\common\ instead of steam\steamapps\common\


Top
 Profile  
 
PostPosted: 06 Nov 2013, 01:55 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
Could you let me know which path it was looking for, which path you had, and what you changed to correct it?

This way I can try to fix it. Thanks.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
PostPosted: 08 Dec 2013, 18:37 
Offline

Joined: 09 Feb 2010, 20:11
Posts: 131
So there's no way to center the chat window yet?

_________________
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI GTX 1080 Ti's | Samsung 960 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Nvidia Surround® 3 x BenQ XL2735 | Samsung CHG90 Auxiliary Monitor


Top
 Profile  
 
PostPosted: 09 Dec 2013, 10:46 
Offline
Administrators
Administrators
User avatar

Joined: 27 Dec 2009, 14:27
Posts: 1789
GitDat wrote:
So there's no way to center the chat window yet?

It has been a long while but i'm sure I used the base_chat.res file form the l4d2 hud mod and it worked.

_________________
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |


Top
 Profile  
 
PostPosted: 15 Dec 2013, 07:16 
Offline

Joined: 03 Nov 2011, 15:01
Posts: 37
GitDat wrote:
So there's no way to center the chat window yet?

That was fixed in SourceHudEditor 1.3.


Top
 Profile  
 
PostPosted: 15 Dec 2013, 09:41 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
I was wondering if someone could answer this. Isn't CS:GO a source engine game? I know it's pretty heavily modified compared to CS:S, however it seems relatively the same. If so, can one use the same technique to center/scale the HUD in CS:GO?


Top
 Profile  
 
PostPosted: 15 Dec 2013, 19:17 
Offline

Joined: 03 Nov 2011, 15:01
Posts: 37
Amon Amarth wrote:
I was wondering if someone could answer this. Isn't CS:GO a source engine game? I know it's pretty heavily modified compared to CS:S, however it seems relatively the same. If so, can one use the same technique to center/scale the HUD in CS:GO?

AFAIK only needs a suitable XML file that tells the utility what files and entries to modify.
I don't own CS:GO so I cannot make and test such XML.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 323 posts ]  Go to page Previous  1 ... 28, 29, 30, 31, 32, 33  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group