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 Post subject: Re: Civilization 5
PostPosted: 23 Apr 2013, 14:15 
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Joined: 31 Mar 2011, 02:10
Posts: 244
The detailed reports are still available under the Master Game List at http://www.wsgf.org/mgl. The menu to access the list may have just changed a bit. If you're looking to navigate to the Master Game List from the wsgf.org home page, hover on the Games button from the menu at the top, hover on Search Games, and then click on All Games.

As for Civ 5 and triple-wide support, I don't have much to add. You may want to consider a complete uninstall/reinstall of Civ 5 or, as you've suggested, try rolling back to an older NVidia driver. It could even be an issue with scaling to 3 cards in SLI. Try disabling one or two of the extra cards and see if it makes a difference.

I personally ended up making a concession for Civ 5 and just playing 1920x1080 because the UI was so unfriendly at 5760x1080 and I couldn't get over the weird aliasing on territory borders in triple-wide. Did anybody ever release any decent UI modifications for it? I'd be happy if the important UI elements were centered or either all on the left or all on the right, but having them split between the left and right was just too much horizontal scrolling for my tastes.


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 Post subject: Re: Civilization 5
PostPosted: 03 Jun 2013, 21:13 
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Joined: 01 Sep 2011, 01:46
Posts: 5
I'm running 5760x1080 on 2 x GTX580's with 314.22-win7. Things were going pretty smoothly (DX 10/11) until I got a a game freeze with error message during a 6 hour game (my first). It happened right when I clicked on another player's city to enter negotiations. This wasn't the first time I had done this, but this time, total freeze and black screen, but with music still playing. ctrl+alt+del showed I had an error message up. It seems the auto-save feature doesn't work even though it's set to save every 5 turns by default...

Second play through, first encounter of a city-state, total system freeze, with black screen. My fans cut out (or got real quiet) for about 5 seconds, then fired back up. There is a more up to date driver out, but I just finally got Battlefield 3 stable on surround, and I don't want to mess that up... Anybody still thinking about this? Game looks really nice on 3x1, and I can put up with all the minor inconveniences, but losing 6 hours of gameplay is game breaking.


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 Post subject: Re: Civilization 5
PostPosted: 25 Nov 2013, 05:30 
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Joined: 23 Nov 2011, 00:52
Posts: 60
I have 2 titans and 3 30" monitors I loaded up the game and it goes nowhere just a black screen.

2560 x 1600 in non surround mode works does anyone know how to make this work?


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