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PostPosted: 26 May 2011, 01:00 
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So am I the only one seeing weird DOF/blur effect with this patch enabled? As soon as I move, everything but my character blurs immediately. This doesn't happen without the patch regardless of what blur settings I put into the launcher. Maybe the launcher does something to the executable that directly launching doesn't?

I'm using the GOG version and a GOG exe on a D2D installation.


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PostPosted: 26 May 2011, 01:50 
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nVidia surround vision now works properly.

Patch 1.1 notes


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PostPosted: 26 May 2011, 09:04 
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Will this ever work with the retail DVD version of the game??????

Apparently one of the devs said if you use the GOG.exe hack then the game will be broken later on and quests will be unplayable so this fix realy needs to be implemented to work with retail version.

Suppose Hayden will need the exe version details from the retail game after it's been patched with the upcoming 1.1 patch????


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PostPosted: 26 May 2011, 11:14 
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Dev's stated that performance for the Retail version (the one I own) will see the biggest performance gains. This is only because of the DRM protection that they'll either be removing the protection or fixing it properly so it doesn't interfere with game performance.

Just swap the original .exe back in to place and use the launcher to get the patch after it is released. I have mine in place now.

With the GoG .exe the game runs fine with flawless fix.

Of course HaYDeN will update the fix. He already said so.

I just hope against all hope that when the Devs stated in the release notes that, "Nvidia surround vision is fixed" er whatever, that this would include the simple edit of removing the white dots columns from the HUD overlay.

Follow this thread if you want feedback from the CDPR RED commnunity manager, Marcin360:

http://www.gog.com/en/forum/the_witcher_2/the_witcher_2_patch_1_1/page43

They're using it because of their own forums being down.

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PostPosted: 26 May 2011, 22:06 
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So, now, what does the "Fix for 3D Vision Surround" mean!?

At least for Eyefinity it doesn't fix anything... Still black borders on Eyefinity resolutions.

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PostPosted: 26 May 2011, 22:14 
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Falcon1 I am running the gog version and after patching to version 1.1, the only difference I have seen so far is better framerates and the ability to run full screen, but in doing so it has broken HaYDeN's flawless fix (back to center monitor only but in full screen, lol). So now I am, waiting for HaYDeN to work his magic. :)


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PostPosted: 26 May 2011, 22:40 
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::After the 1.1 patch::

Now I launch the game at 5916x1200 and it loads!

Triple head and all. Only issue is it loads at 57606x1080 with black bars top and bottom even though res is set to 5916x1200, also, bezel correction is not working.

The old Retail load time of 20-30 seconds is gone. Now it takes 5-6 seconds like it did with the GoG .exe replacement.

Performance in the city used to be 11-30fps with the Flawless fix. Now it never dips below 19 and never goes above 32, it usually sits right around 28fps. In the forest outside of Flotsam with the Flawless fix it used to be 28-49fps. Now with the 1.1 patch its the same usually hanging out around 37-38fps even in battle with 4-5 enemies at once.

I'm guessing the frame boost is only from the 5916x1080 new res vs. the old x1200 res. A difference per frame of 709,920 pixels... nearly 1MP. So from 7MP per frame to 6.4MP per frame is probably why the frame rate doesn't dip so low.

Overall gameplay is smooth and fluid when it needs to be... usually around 35-40fps which is great. When it dips to 19 its in the city where it really doesn't matter.

The New 1.1 patched .exe for Retail is:

Version 1.1.6157.43917
Size is 14.4MB (14,817KB) <----I think this is the size of the old GoG .exe?

So they fixed surround for Nvidia cards... except the put the black bars back in... and guess what, they left the 3 columns of white dots... what a bloody ommision.

Great job overall by the developers however leaving ATi out in the cold is kinda bum... anyone with ATi have the 1.1 patch yet?


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PostPosted: 26 May 2011, 23:20 
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If it is indeed Nvidia only then its very interesting that they made an active decision to block out ATI eyefinity, because there's no actual "code" difference between the two, clearly in this instance they actually have additional "code" to check if its Nvidia based, and if it then allow it - my update is truckin along very very slowly.

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PostPosted: 26 May 2011, 23:23 
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Yeah, I'm curious to see if Eyefinity is fixed as well.

Though it does ignore the res and sets to 5760x1080 with no bezel correction and black bars.

The real suprise for me was that they did this and left in the white dots.... I'm sure they know right where that HUD grafic is and could have removed it...

Would you like the edited .exe so we can get rid of the black bars at least?

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PostPosted: 26 May 2011, 23:27 
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Yes - supply the links [best to PM], I don't have time to do it now tho - have to goto work!

Remember to include paul.dll

They have successfully made it HOR+ for Nvidia tho by the look of it, still locked to 16:9 (but hor+)

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