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PostPosted: 04 Mar 2010, 18:31 
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That said "Added support for ATI Eyefinity technology" might just mean the game will run at eyefinity resolutions but its still pillar boxed.

But now I'm being overly pessimistic, because that would be a extremely dump ass thing to do, say you added support for eyefinity when all you've done is made the resolution selectable, but you still are forced to play with only a 16:9 render.


No, thats how it was out of the box, now the patch added real wide support.


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PostPosted: 04 Mar 2010, 20:42 
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And I hate to break it to you but games that are specifically console ports won't look a lot better on the PC. Often times the FPS will be a lot worse too (e.g. GTA4). So why wait many months for a PC release (I played AC2 last year already) just to get shafted by the multitude of PC problems?

Performance of GTA4 is in the 15-30s fps with a console, runs like crap in 360 (not 100% for ps3). And Mass Effect on 360 the same.

I don't understand what is being missed here. I said that playing PC at EyeFinity resolutions it's common to get worse FPS than playing at console 720p/1080p resolutions. This should be pretty intuitive even to anyone who thinks about it for a moment. 3X the resolution of course the FPS will be worse.

I don´t think so. Many console games have huge slowdowns, wich you´ll dont have with a decent triplemon rig. And even if there is no slowdown in console, most are locked to 30fps or have dull textures, lack of AA, very low distance of view, ...

For ex, In Dead Space I get more FPS at 7680x1600 in pc (using SoftTh, no eyefinity, using a 285GTX) than xbox360, with more quality too. Most games are way more playable at four+ times the resolution the console and with more quality. In GRID I can play with 51 mininum fps at 4320x900 with 4xAA (with a 8800U), and most of the console ports are the same.

Some have poor optimization, but even that runs way better at higher resolutions in pc than in console, because many console games run pretty bad.


Saludos.


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PostPosted: 04 Mar 2010, 22:29 
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Wasn't there an Nvidia driver update a while ago that increased the FPS in Protoype (or maybe it was Mirror's Edge) by 90% or something like that? Even after the grain of salt that is a hefty FPS bump.

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PostPosted: 05 Mar 2010, 00:32 
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Wasn't there an Nvidia driver update a while ago that increased the FPS in Protoype (or maybe it was Mirror's Edge) by 90% or something like that? Even after the grain of salt that is a hefty FPS bump.


Yes, i posted about that, but no grain of salt needed, at least for me, running Prototype the 191.07 (afai can remember) really boosted the FPS by 90% - all maxed at 5040x1050.


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PostPosted: 05 Mar 2010, 19:01 
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I'm really busy at the mo so I only had time to do a quick test run and all seems good ...
The game auto updates and works in TripleHead first time ... :D

I think I'm gonna love this game ... the bit I did play was great and has me wanting more !



HUD is on the center screen and all of the HUD elements can be individually turned off if desired.


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PostPosted: 05 Mar 2010, 19:04 
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I think I'm gonna love this game ... HUD is on the center screen and all of the HUD elements can be individually turned off if desired.


Me too :mrgreen:


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PostPosted: 05 Mar 2010, 20:28 
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HUD is on the center screen and all of the HUD elements can be individually turned off if desired.


OOh, awesome. The console versions eliminated that feature this time and I am glad to know it is back.

Awesome shots too, can't wait for the US release next Tuesday.


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PostPosted: 06 Mar 2010, 11:33 
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One word: victory! :cheers
I sure wish the stupid DRM policy could be "patched" as easily as this, but still, great news.

thales, what can I say ? Awesome display of TripleHeader instinct right there, mate :bowdown :mrgreen:


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PostPosted: 06 Mar 2010, 11:50 
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Did my last post (review and screenshots) get deleted because of a breach of a forum rule or...?

Edit: found it moved. All good. Video should be up shortly once Youtube finishes butchering it but I'll put that in the other thread also.

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PostPosted: 06 Mar 2010, 13:43 
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Sorry Aussie I should have put a link here to the moved post/thread.

(Just out of curiosity ... did you get an email after I posted in the moved thread ?)


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