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PostPosted: 23 Feb 2011, 06:12 
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Joined: 06 Dec 2010, 07:08
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Didnt have to touch a thing, see screen shot













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PostPosted: 23 Feb 2011, 10:57 
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Great. :| Now compare to 1680x1050 and cry.


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PostPosted: 23 Feb 2011, 12:12 
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Yeah doesn't it pretty much go vert-


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PostPosted: 23 Feb 2011, 12:16 
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Sh*t stuff eh :doh


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PostPosted: 26 Feb 2011, 23:47 
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Great. :| Now compare to 1680x1050 and cry.


that makes no sense at all. what is the purpose of widescreen monitors?

if you dont have the game and equiptment to support the newest released games, speak from actual experience.

I will never go back to a single monitor, never.

my screen shot was to point out what resolution it supports. Do you see any actual game play
video or screens? Answer: NO

did i not post in the triplehead2go forum??


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PostPosted: 27 Feb 2011, 14:25 
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[quote]Great. :| Now compare to 1680x1050 and cry.


that makes no sense at all. what is the purpose of widescreen monitors?

if you dont have the game and equiptment to support the newest released games, speak from actual experience.

I will never go back to a single monitor, never.

my screen shot was to point out what resolution it supports. Do you see any actual game play
video or screens? Answer: NO

did i not post in the triplehead2go forum??

Err, what he's trying to say is it's vert-. He was saying start the game in a standard widescreen resolution, such as 1680x1050, take a screenshot, then take one at the same point in surround, and have a look at the difference. You'll find it's simply the standard widescreen resolution with the top and bottom chopped off.

Rein in your attitude in future :!:

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PostPosted: 27 Feb 2011, 23:07 
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Toothless, I apologize if my post sounded a bit stiff (and thanks eZ`for the explanation I should have posted myself in the first place). I will post comparison screenies soon that should clarify my meaning. :wink:


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PostPosted: 02 Mar 2011, 17:24 
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1920x1080:


5760x1080 = same horizontal FOV + top & bottom chopped off.


So, yes ! Bulletstorm supports TripleHead resolutions natively. But there's less of the game displayed than in 16:9, so that's not exactly great support.
Fortunately there's always a ray of hope on the WSGF: http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=22278&start=51 8)


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