It is clear that DX10 is not working in 5040 thales100, I don't see why you keep bringing up that it works in windowed mode since we are all aware of this.
And i dont see how you can post such kind of non sense, you cant say that "DX10 is
not working in 5040" since games like Far Cry 2 runs on DX10 at 5040x1050
full screen, plus many others run DX10 in windowed mode, also at 5040.
Code:
<RenderProfile MultiSampleMode="2" AlphaToCoverage="1" ResolutionX="5040" ResolutionY="1050" Quality="customd3d10" Fullscreen="1" Maximized="1" ForceWidescreen="1" WidescreenFOV="1" AspectRatio="0" VSync="0" RefreshRate="57" DisableMip0Loading="0" MaxDriverBufferedFrames="0" Platform="d3d10a" ShowFPS="0" ClustersZPassMaxLOD="1" Brightness="1" Contrast="1" GammaRamp="1" GammaRampR="1" GammaRampG="1" GammaRampB="1" AllowAsynchShaderLoading="1">