Brad,
Makes sense, but a few questions:
- When you say near the radius, what is a typical radius for a triple projector FOV (10-15ft wide)?
- Do you typically do 120 or 180 degree FOV with simulation setups?
- If the radius of the screen is, say, 3ft, does that mean you should be 3ft away from the center point as well (so peripherally your eyes are in exact horizontal line with the edge of the screen area)?
I only plan to use this setup for simulation (car racing, flight sims) - no other games or movie watching.
That will help me figure out screen placement and if my stage area is in the way.
You can see that I have approximately 3 ft before the door starts, here. It seems like I can't have much more of a radius than that, given both the door and the stupid stage are in the way (lol).
I can rearrange the room, just thought most of it is wired up (audio) and front wall is relatively complete the way it is. I'd have to build a screen in front of that pillar you see in the image (so if you walked into the room, you'd be facing the screen). That'd reduce my throw length, and it'd be odd with the stage being to the right, but I can live with that. The throw length shouldn't matter much since we're working with short throws, I'd still have at least 10-12 ft of throw if necessary.
Thanks,
ELmO