I emailed Matrox about this issue in June 2009.
From: [Me]
Sent: Tuesday, June 02, 2009 3:12 AM
To: [Matrox technical Support]
Subject: Tech Support - Australia - General - Request ID: 19409
Using Microsoft Flight Simulator X can you get a workable 2D cockpit at 5040 X 1050? I have posted this question at http://www.widescreengamingforum.com/node/10355 Nobody as confirmed they can. Another user reports, like me, that they cannot. Thanks, ....
Their reply ....
From: [Matrox technical Support]
Date: Tuesday, June 02, 2009 23:49 AM
For game setting and optimization you are better off referring your question to the WSGF (as you did already), since we test games only to confirm triple screen support.
We do not test functionality and performance but try to educate the game developers on the product so the games would have native support for all the features in triples screen mode.
Regards,
Trpimir
MGI Technical Support Representative
Matrox Graphics Inc.
@Dart74 Can you confirm that Using Microsoft Flight Simulator X can you get a workable
2D cockpit at 5040 X 1050?
I have the three problems (perhaps from same cause) that TomG628 describes when using TH2G with a
2D cockpit:
* Mouse cursor flashes like crazy.
* Frame rates drop (to between 8 - 11 fps).
* The cockpit disappears leaving a black bottom half of the screen.
My current work around is to not use TH2G (just use independent/native screens driven by two graphics cards), start
FSX in the middle screen, undock
panels (throttle, GPS, etc), and drag them to the side screens.