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WSGF YouTube Video of Bezel Compensation
http://www.wsgf.org/phpBB3/viewtopic.php?f=66&t=19205
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Author:  skipclarke [ 19 Feb 2010, 16:03 ]
Post subject:  WSGF YouTube Video of Bezel Compensation

Created this yesterday. It goes through the setup process, some features, and some gameplay in Half Life 2: Lost Coast.


Author:  Sideeffect [ 19 Feb 2010, 18:10 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

Thanks for the demonstration Ibrin. Is there a performance difference when you use Bezel compensation?

Do the extra 300 - 400 pixels that are added to the resolution effect the FPS or are they not rendered? Does it increase your horizontal FOV?

Author:  CY:G [ 19 Feb 2010, 18:10 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

oh my!!, that looks so good, thanks for the video, is there any way we can get the preview drivers?

Author:  Sideeffect [ 19 Feb 2010, 18:20 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

I think these are the drivers going to test them. http://forums.guru3d.com/showthread.php?t=315901

Author:  CY:G [ 19 Feb 2010, 18:26 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

I think these are the drivers going to test them. http://forums.guru3d.com/showthread.php?t=315901


Thanks you, cant wait to try them

Author:  suiken_2mieu [ 19 Feb 2010, 18:42 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

This is pretty cool. I wonder if we can setup a hotkey to change between the resolutions.

Author:  Sideeffect [ 19 Feb 2010, 18:57 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

I don't like the triangle at all. Whatever image or shape they use should flip also. At the moment the triangle stays in the same direction when you change to the next screen which makes it more difficult than it would be if the triangle flipped.

You also do gain extra horizontal FOV by cutting out the Bezels! :rockout

Author:  skipclarke [ 19 Feb 2010, 19:33 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

Thanks for the demonstration Ibrin. Is there a performance difference when you use Bezel compensation?

Do the extra 300 - 400 pixels that are added to the resolution effect the FPS or are they not rendered? Does it increase your horizontal FOV?


I haven't run any tests yet, but I will. The extra pixels do slightly increase the FOV, though it's not a terrible amount. You can see the approximately difference at 4:50 in the video of how slight the change is.

Author:  boredtotears001 [ 19 Feb 2010, 23:02 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

I think these are the drivers going to test them. http://forums.guru3d.com/showthread.php?t=315901


Hmm... I installed the drivers linked after uninstalling and removing old ones with driver sweeper, but ccc doesn't seem to have changed :/ People on that forum are stating they do have bezel management now, but i don't. I right clicked on my display group just like in the video but there is no option for bezel management. Any one know what could be happening to cause this?

EDIT: I also still have the "line" issue with eyefinity, and just for the hell of it I will reformat my OS drive and reinstall everything. I have doubts it will actually accomplish anything but I have nothing better to do today.

Author:  ndh [ 20 Feb 2010, 00:08 ]
Post subject:  Re: WSGF YouTube Video of Bezel Compensation

yeah same problem, nothing bezel related in the eyefinity / group options , have done a full uninstall, reboot, reinstall etc but cant pick them up

can anyone confirm its definately in those drivers, i.e actually use it, a few people say it is, but have only posted links the ATI screenshots not their own, cheers

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