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Graphics corruption with Eyefinity at 5760 * 1200
http://www.wsgf.org/phpBB3/viewtopic.php?f=66&t=18250
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Author:  CY:G [ 27 Oct 2009, 01:05 ]
Post subject:  Graphics corruption with Eyefinity at 5760 * 1200

Im not sure whats going here, im assuming that my video card is running out of memory and that is why the following is happening, i will let the pictures explain:

No antialisiang:


With 4x antialias:


No antialias:


With 4x antialias:



This is with a 5870 with 1GB of ram at 5760 * 1200 on 3 * 24" displays, if this is the case i advice anyone thinking about playing in this resolution to wait for the 2GB version... or maybe there is something wrong with my computer hehe

I had the same happen with Burnout Paradise whenever i enabled SSAO

Author:  alxnet2003 [ 28 Oct 2009, 00:06 ]
Post subject:  Re: Graphics corruption with Eyefinity at 5760 * 1200

Im not sure whats going here, im assuming that my video card is running out of memory and that is why the following is happening, i will let the pictures explain:

This is with a 5870 with 1GB of ram at 5760 * 1200 on 3 * 24" displays, if this is the case i advice anyone thinking about playing in this resolution to wait for the 2GB version... or maybe there is something wrong with my computer hehe

I had the same happen with Burnout Paradise whenever i enabled SSAO


Yikes. How does the math go? 5760*1200*32-bit = 27.6MB per frame. If you're doing super sampling AA, it'd probably eat up a lot of memory fast. And if the game has hi-res textures, that's probably where the missing pieces are.

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