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PostPosted: 05 Apr 2010, 20:15 
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Joined: 30 Oct 2009, 19:20
Posts: 177
Seems the memory was the cause of the 1FPS in Metro 2033 at high resolutions.



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PostPosted: 06 Apr 2010, 14:29 
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Joined: 10 Dec 2007, 17:50
Posts: 157
It's funny that poorly optimized games end up used more often in gaming benchmarks.


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PostPosted: 06 Apr 2010, 15:23 
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Joined: 30 Oct 2009, 19:20
Posts: 177
It's funny that poorly optimized games end up used more often in gaming benchmarks.


Metro 2033 isn't poorly optimised. It's heavily optimised to run like crap. :lol:


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