[quote]BTW - NFS Shift is unplayable at 5760x1200 no matter how low you set things - a sure indicator that it's using more than the 1gb VRAM available. It'll surge to a high fps, then stutter back down to the low 20's. I've seen that before - it's having to swap textures in and out of the framebuffer from main memory. The high FPS moments represent what the card could really do if all the textures could fit at once.
Just thought I'd mention I tried out NFS:Shift @ 1024x768 w/ 0xAA, 0xAF, and it still did the 'high-fps/low-fps' thing on a 4850 1GB and a 4870X2, so I'm not convinced that it's 100% framebuffer related. I suspect that it might be related to the physics implementation in the game, as the fps dipped to lower numbers when I was near a wall or near opponents, like the game was calculating all the possible ramifications of contact with car/wall...
edit: I'm very confused about these adaptors... the 'are they, aren't they' pot-luck of these adaptors is perplexing. I'll be happy if ATi can brand one that 100% works... perhaps the Sapphire one, as Sapphire
are the biggest ATi partner. IIRC, they make all the 'Built by ATi' cards, or did.
This is just regarding NFS: Shift. As of 1.02 of the game, and the latest drivers (with hotfix), the game is running
perfectly. I get a steady 140+ FPS at 1920x1200 8xAA 16AF. Smokin'! My SLI'd GTX 280's are left in the dust.