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Divinity: Original Sin - Multi-monitor Support http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=27021 |
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Author: | Toothless Spoon [ 19 Jan 2014, 18:32 ] | |||||||
Post subject: | Divinity: Original Sin - Multi-monitor Support | |||||||
Hey hey, So this is a game that is in alpha/beta and early access on steam: http://store.steampowered.com/app/230230/ I personally backed it during Kickstarter, and the engine is in-house (same as Divinity: Dragon Commander) which has similar issues with the main menus being Vert-, but in game scaling is spot on. Unlike DDC, which has a fantastic GUI - for a strategy I might add, The GUI in DOS, is rendered on all 3 monitors, and other anomilies that include: item info/pop-up windows render on the left monitor no matter what eg. An item in world that you hover over, info window on left monitor, and this is the same with items in the inventory. Someone already posted a thread on steam: http://steamcommunity.com/app/243950/di ... 372785854/ But I also posted a thread on the official website: http://www.larian.com/forums/ubbthreads ... Post476295 Now, on the official forums I received a response from the dev's - "I'll see what can be done" - so hopefully this is at least on their to-do list. But everyone who likes ARPG's and tactical turn-based combat should head there and show their support! Or, do it anyway, so we can continue to show that out isn't as small as people think! The game looks great so far even in it's early state.
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Author: | Falcon1 [ 28 Jun 2014, 16:56 ] | ||||
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support | ||||
I got my retail CE box of the game today. Won't be playing it until monday, when the final release patch hits Steam, but so far with Ultra Widescreen it looks good. Can't tell for Eyefinity/Vision Surround, though.
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Author: | Toothless Spoon [ 29 Jun 2014, 12:15 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
Yeah just loaded it up, and it's still the same for triple screen - the HUD hasn't moved :/ |
Author: | Falcon1 [ 29 Jun 2014, 19:13 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
But does it scale correctly or is the options menu still oversized like in your screenshots above? If it's just non-centered UI, I personally could live with that. |
Author: | Thoemse [ 02 Jul 2014, 19:39 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
How do you do it? I can't select any eyefinity resolutions. If i manually edit the config nothing happenes either. Please help. |
Author: | klaupe [ 03 Jul 2014, 10:41 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
Yeah, same here, can edit resolution in ini-file, but it changes back each time you start a game. |
Author: | skipclarke [ 04 Jul 2014, 19:52 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
Was interested in this game, but have such a backlog. Can someone who has the final version post a Detailed Report entry into our database? |
Author: | Danko [ 09 Jul 2014, 01:56 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
Just thought everyone should know that the game does support Ultra Wide resolutions in-game now and all menus scale correctly. Someone requested support (I'm lookin at you spoonie!) in the Larian forums and the Devs obliged. Go figure!! Anyway, the game is fantastic and I highly recommend it to the community. We should be supporting studios that listen to the little guy (US!) anyway... |
Author: | sixpounder [ 09 Jul 2014, 03:06 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
Work around I have to do with Eyefinity... Set the game to windowed mode and resolution to 5760x1080. This spans the monitors correctly. Then I can go ahead and set to fullscreen in main options and all is well... until the next time I play. Rinse, repeat. |
Author: | Thoemse [ 09 Jul 2014, 18:02 ] |
Post subject: | Re: Divinity: Original Sin - Multi-monitor Support |
sixpounder wrote: Work around I have to do with Eyefinity... Set the game to windowed mode and resolution to 5760x1080. This spans the monitors correctly. Then I can go ahead and set to fullscreen in main options and all is well... until the next time I play. Rinse, repeat. Thank you so much! If you do this with fake fullscreen and set the settings file to read only it sticks btw. |
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