yes, the rez file needs to be in a folder within "Mods", thats why i wrote the folder containing the rez file should be put into mods. i will formulate it differently in the first post to make it more understandable.
on another note:
ive moved the subtitles etc. and scaled down most texts in the menus. except for a few lists the elements dont go off the screen anymore and that should work with 16:10 aswell.
for multi monitor setups im not sure. most interface elements are positioned relative to the screen top ignoring the aspect ratio, so with a bigger width a larger portion is cut off at the bottom.
Edit:
I found the 1st person fov variables and the code was easier to edit than i expected. The game now saves the (horizontal) FOV in the display.cfg and it can be edited there. the vertical fov is calculated automatically.
Here is version 2 of the widescreen patch:
Features:
-Pickable widescreen resolutions ingame.
-Set horizontal field of view in display.cfg, vertical fov is calculated automatically.
optimized for 16:9:
-Interface texts scaled down so they dont overlap anymore.
-Subtitles etc moved up and are now visible in widescreen.
Known problems:
-The cutscene FOV is still the same
-Some lists in menus still go off the screen
-The "Back" button is still not visible even though it should be
-The popups (notes, intel etc.) have the wrong aspect, i havent found another way to prevent them from going off the screen yet
Download from hereI only tested the patch on 16:9 aspect, so i would appreciate feedback on how it works with 16:10 or other aspect ratios