Hey everyone,
I have been a sort of lurker here on this forum and site. I have to say you guys do some nice work fixing up the crap that devs and game designers should have in the release of their game. Anyhow, there is this game that I play, Uberstrike is a free to play first person shooter bla bla bla. It is built on the Unity engine, has a webplayer but also a Mac and Windows standalone. The game is fast paced, (its based off of Quake), however the FOV is PAINFULLY low, around 60 I believe. (Edit, its at 65) (That's only 1 of many problems with the game >.<)
I am also a QA tester (par of a small online team) in the game and have direct access to the game developers, which makes it even sadder that I have to come here for a fix. Basically increasing the FOV or adding a FOV slider into the game is not on the agenda as of yet, even after months of bugging the devs and it doesn't look like it will be on the release schedule for a while. But internal problems aside I am wondering if any of the people here would be willing to look into a fix for the FOV problem (at least on Windows) so that players can control the games FOV by themselves.
Here are some links to the game. If you need any further information I will be watching this thread ready to reply. I can also get in touch with the creators of the game to get further needed information.
Uberstrike WebsiteDownload for WindowsUnity WebsiteThanks!
VW/Carlos
P.S. Don't expect a QA tester to praise a game he has played extensively.