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PostPosted: 06 Mar 2012, 05:34 
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Joined: 09 Mar 2010, 00:14
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Files attached, goes in *OriginMass Effect 3BIOGameCookedPCConsole

NOTE: This can mess up ingame cutscenes (too zoomed out, so you'll see more than you should, like people sitting behind desks with no chairs) as the game was built around the assumption you're using a FOV of 70, so unless somebody manages to fix that you'll just have to switch between 70 and whatever you're using which is pretty easy to do, no biggie.


As with the demo you can add toggle keys for FOV in Coalesced.bin. Using this handy tool I added in the hotkeys for those who don't want to do it themselves.


UPDATES:

- Replaced FOV 70 with FOV 0 which simply stops overriding the FOV and goes back to 70. This can help during cut scenes (some still had the occasional weird glitch, this should fix that)

- Added a few modded "shared aim" versions of the Coalesced.bin (Fov 75 - Fov 110 in increments of 5) which allow proper zoom in when aiming and then changes the FOV back to a desired amount automatically (thanks to Maxwell_Adams for the info)



Check the code box for what numpad button does what FOV

Here is a snap of what to add if you want to do it yourself:

Its under bioinput.ini > sfxgame > sfxgamemodebase > bindings

[http://www.myimg.us/images/03.05.12/24601.jpg

Add as many of these lines to the bottom as you wish:

Code:
( Name="NumPadZero", Command="FOV 32" )
   ( Name="NumPadOne", Command="FOV 0" )
   ( Name="NumPadTwo", Command="FOV 75" )
   ( Name="NumPadThree", Command="FOV 80" )
   ( Name="NumPadFour", Command="FOV 85" )
   ( Name="NumPadFive", Command="FOV 90" )
   ( Name="NumPadSix", Command="FOV 95" )
   ( Name="NumPadSeven", Command="FOV 100" )
   ( Name="NumPadEight", Command="FOV 105" )
   ( Name="NumPadNine", Command="FOV 110" )


Change FOV 90 to whatever you want for the shared aim command line:

Code:
( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | FOV 0 | OnRelease FOV 90 | OnRelease StopTightAim" )



FOV 70 (Default)



FOV 90




Files attached, goes in *OriginMass Effect 3BIOGameCookedPCConsole
***Keep a backup or your original bin file and modded one in case a patch overwrites it or you somehow mess up***

Standard (No zoom in on aim strictly sticks to your chosen fov. Useful for those who get motion sickness, try shared aim also to see which you prefer)
http://www.mediafire.com/?n6d1cjaqh8id657
http://www.zshare.net/download/992996126f12af94/

Shared Aim (resets fov to 70 on zoom in so zoom works correctly, then resets to your preferred fov)

http://www.mediafire.com/?m35lbuv17naasm3
http://www.zshare.net/download/99299604dcd7ea9d/

Attached files FOV Fix Standard ME3v2.zip (633.6 KB)


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PostPosted: 06 Mar 2012, 05:54 
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Joined: 16 Jul 2011, 19:35
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This works awesomely, thanks for it, the FOV is ass the default, this make it playable, until the guys unlock multi screen.


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PostPosted: 06 Mar 2012, 20:39 
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This works awesomely, thanks for it, the FOV is ass the default, this make it playable, until the guys unlock multi screen.


Interesting find nevertheless;)) But I have a better way;)) You will see in the final WSF plugin:)

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PostPosted: 06 Mar 2012, 20:44 
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Joined: 09 Mar 2010, 00:14
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Look forward to it helifax! Until then I updated OP with a few tweaks.


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 Post subject: helifax wrote:valcan_s
PostPosted: 06 Mar 2012, 20:55 
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Joined: 01 Jan 2012, 21:18
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[quote]This works awesomely, thanks for it, the FOV is ass the default, this make it playable, until the guys unlock multi screen.


Interesting find nevertheless;)) But I have a better way;)) You will see in the final WSF plugin:)

When might we see it? I really wanna get into ME3, and I've played about an hour or two of it, and I don't wanna go much further without all three of my monitors to bask in.


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