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Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=23490
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Author:  valcan_s [ 21 Jan 2012, 22:26 ]
Post subject:  Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

Hey Guys,

I have made a entry on the official forums, if you guys could help and post and help me rally support for multi that be awesome. If you have not tried this demo yet you should its a amazing RPG --> http://store.steampowered.com/app/102500/

This game would be crazy in multi screen and its already pretty much set up for it just has one weird bug,I have screens all in my post:

http://forums.reckoning.amalur.com/showthread.php?2694-Multi-screen-support-5760x1080-Etc

Thanks

Author:  valcan_s [ 21 Jan 2012, 22:38 ]
Post subject:  Here are a sample of the

Here are a sample of the Fraps screen captures of the game running in multi screen and the rendering issue in game when you move:

http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-36-12-16.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-36-26-86.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-36-48-14.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-38-08-28.jpg * just need the FOV adjuisted and it be perfect *

In game screens none menu etc: * note to reproduce you can not touch the move buttons or the rendering will automatically break, camera moving works fine and does not cause the break in the render *

http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-38-14-77.jpg * amazing, just the FOV is set way to low if there was a option the graphics menu it be perfect *
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-38-16-78.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-38-18-90.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-38-27-08.jpg

In game menus: * note all scale properly and are 100% fine and working only the 3D model is again to zoomed in due to the low FOV *
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-39-37-10.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-38-56-87.jpg * perfectly centered, good coding *

The bug in the render triggered when you move you character, once you move the in game rendering is permently broken until you close the game and re start.

http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-40-27-64.jpg
http://renewsoft.com/koar_multi/ReckoningDemo%202012-01-21%2012-40-29-93.jpg

Rest of my screens : http://renewsoft.com/koar_multi/

Author:  helifax [ 22 Jan 2012, 21:15 ]
Post subject:  This is a FOV issue:) I tried

This is a FOV issue:) I tried a few workarounds from the game and managed to give it a "back all the way to the end of the garden fov" :)) meaning you are exactly in the back of the garden:))

Author:  Haldi [ 22 Jan 2012, 23:23 ]
Post subject:  unbelieveable ! There is a

unbelieveable ! There is a Demo out and i don't know it!

So you say it's just a FOV Problem and they'll fix it ? No Need to lobby their Forum ?

Author:  thales100 [ 22 Jan 2012, 23:42 ]
Post subject:  helifax wrote:This is a FOV

This is a FOV issue:) I tried a few workarounds from the game and managed to give it a "back all the way to the end of the garden fov" :)) meaning you are exactly in the back of the garden:))


Amazing, so its fixed ? Can you please share the solution ?

Author:  Toothless Spoon [ 23 Jan 2012, 00:07 ]
Post subject:  Mate went over there to add

Mate went over there to add my support...This is what I said.

"+1 for this!!! I've already pre-ordered + played the demo (which I loved) BUT this is a deal breaker, I've made a decision that unless this game supports multi-mon, then I'm not goning to buy it. Sorry, but there is way too many games coming out, and if developers don't start recognising that this is indeed more then a niche market, then I simply can't support them.

This game looks great, and it is indeed a game that should be enjoyed on at least 3 monitors (like most games in my opinion) but unless developers implement support...and most of the time its a pretty easy thing to do (come over to wide screen gaming forum to witness the relentless efforts of avid gamers trying to enjoy multi-mon games by having to hack what should already be implemented!)."

I see Helifax may have a solution...also I mentioned it to Hayden who also said if he had time he'd look at the demo, so we have the best men on the job. :)

Author:  Vorpal [ 23 Jan 2012, 06:07 ]
Post subject:  I'm hoping they fixed it. I

I'm hoping they fixed it. I tried playing the demo and...yeah, that vortex issue. While visually an interesting effect, not really helpful when trying to play the game. :p

Author:  helifax [ 23 Jan 2012, 19:40 ]
Post subject:  thales100 wrote:helifax

[quote]This is a FOV issue:) I tried a few workarounds from the game and managed to give it a "back all the way to the end of the garden fov" :)) meaning you are exactly in the back of the garden:))


Amazing, so its fixed ? Can you please share the solution ?

Well I cannot actually call it a solution but I noticed something interesting:
Case 1: if you select a resolution like 5040x1050 you will have the fov creating a "vortex" if you "zoom" it will go to the zoom mode and you can actually see where you are.
Case 2. If you select a resolution so that the difference between the H and V is smaller you will get the "into the back of the garden fov" (still very high fov) I tried with 4096x1024 or close to it.

so for example if you would have a resolution of 2000x1000 I think we would have the correct fov for 3 screens. I read that they fixed it in the final game. So I will not go indepth with hacks for the demo. But nevertheless I find this "discovery" interesting:) Later on I will provide 2 screenies to see exactly what I mean:)
Experiment a bit;))

Best Regards,
Helifax

Edit: Screenshot attached using 3840x1024 resolution. As stated above the FOV is calculated between H and V but in an exagerated way:)


Attached files

Author:  valcan_s [ 23 Jan 2012, 20:05 ]
Post subject:  Awesome work helifax as

Awesome work helifax as always :) m/ , so you read they have fixed the issue in the final game do you have a link?

What about the FOV will that be fixed too? I guess you can always post you fix if the final version is jacked for you clear showed the FOV its your bitch.

Great stuff, thanks for looking into it!

Author:  valcan_s [ 23 Jan 2012, 20:08 ]
Post subject:  Cool man, thanks for

Mate went over there to add my support...This is what I said.

"+1 for this!!! I've already pre-ordered + played the demo (which I loved) BUT this is a deal breaker, I've made a decision that unless this game supports multi-mon, then I'm not goning to buy it. Sorry, but there is way too many games coming out, and if developers don't start recognising that this is indeed more then a niche market, then I simply can't support them.

This game looks great, and it is indeed a game that should be enjoyed on at least 3 monitors (like most games in my opinion) but unless developers implement support...and most of the time its a pretty easy thing to do (come over to wide screen gaming forum to witness the relentless efforts of avid gamers trying to enjoy multi-mon games by having to hack what should already be implemented!)."

I see Helifax may have a solution...also I mentioned it to Hayden who also said if he had time he'd look at the demo, so we have the best men on the job. :)


Cool man, thanks for spreading the word and getting our Elites to take a crack at it. Just love the game will be here in almost a weeks time.

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