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Tribes Ascend
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=23301
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Author:  Xenolith [ 25 Dec 2011, 01:18 ]
Post subject:  Tribes Ascend

Trying to play the Tribes Ascend beta. Using 4320 x 900 for resolution. It accepts that resolution, but the FOV is messed up. How do I fix that? This is an Unreal Engine game if that helps. The one thing I tried was to enter /FOV 136 at the console, but it didn't take.

Thanks...

Author:  Haldi [ 25 Dec 2011, 20:14 ]
Post subject:  This game is still in Beta.

This game is still in Beta. I'm sure they have some kind of Betaforum. Why don't you ask the Developers there about FOV and Eyefinity support?

Heard that unreal games often make big problems.

Author:  Xenolith [ 26 Dec 2011, 02:46 ]
Post subject:  Yeah, that's what I

Yeah, that's what I understand about unreal games. If I figure something out, I'll share it.

Author:  tet5uo [ 26 Dec 2011, 04:03 ]
Post subject:  I have a bad feeling about

I have a bad feeling about getting any dev support for this.

They're the same guys that made Global Agenda, which was also Vert - and when asked about this, they claimed it was a design decision in the interest of fairness to those without widescreen monitors that the game was a standard FOV for all players.

Widescreen is apparently cheating to them ><

Author:  salad10203 [ 26 Dec 2011, 06:53 ]
Post subject:  ...

I thought Ascend had an adjustable FOV? So I am sure it multi-monitor could be done.

Author:  dopefish [ 26 Dec 2011, 14:18 ]
Post subject:  I've already looked into

I've already looked into this.

Surround is not supported. The FOV adjustment does not go anywhere near high enough to be usable.

I contacted support and asked for them to comment on Eyefinity/Surround support and they said they have no plans to.

I'm going to be looking into fixing this game, especially since I've been playing it since day 1 of the beta.

Author:  tet5uo [ 26 Dec 2011, 20:58 ]
Post subject:  dopefish wrote:I've already

I've already looked into this.

Surround is not supported. The FOV adjustment does not go anywhere near high enough to be usable.

I contacted support and asked for them to comment on Eyefinity/Surround support and they said they have no plans to.

I'm going to be looking into fixing this game, especially since I've been playing it since day 1 of the beta.



I've been messing with the beta a bit too, and it looks like something I'd definitely play, even if it was only single-mon. But knowing you're going to have a crack at this game makes me happy I might get to play it in triple-wide.

Author:  dopefish [ 27 Dec 2011, 22:39 ]
Post subject:  I've managed to fix the FOV

I've managed to fix the FOV and Zoom FOV.

There are still two outstanding issues, though.

1) Weapon FOV is still low. I haven't found a value for this yet since I don't know what the default weapon FOV is.

2) HUD scaling. The scoreboard is huge. The reticles are stretched. All HUD information is missing.

Author:  Xenolith [ 28 Dec 2011, 01:03 ]
Post subject:  Sounds like you changed the

Sounds like you changed the resolution, but not the FOV. That's exactly what I get when I change to 4320 x 900 resolution. What I need is how to change the FOV to something in the 135-140 degree range. If you know how to do that, pass it along.

Author:  dopefish [ 28 Dec 2011, 05:27 ]
Post subject:  No. I changed the FOV.The

No. I changed the FOV.

The other issues are the persisting issues.

Edit:

Here are a few screenshots:


The FOV is 90 and has nothing changed.


The FOV is still 90, but the target FOV has been changed to 132. You can see the level-of-detail changes; this will impact performance.


The FOV is 132.


The weapon FOV is still not fixed so that's why it's large and cut off. The HUD is entirely missing aside from the crosshair, which is off-scale.

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