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Anachronox widescreen? Why no talk of this game? http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=19889 |
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Author: | lobski [ 29 May 2010, 14:30 ] |
Post subject: | Anachronox widescreen? Why no talk of this game? |
Why no widescreen talk of this game? Is it... Native? If not, any workarounds yet for 2560x1600? Since's its on the flexible quake 2 engine, I am really hoping that 2560x1600 is possible. |
Author: | BooTx [ 29 May 2010, 21:00 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
Yeah it should be doable. I'll install the demo and check it out. |
Author: | Cygnus [ 29 May 2010, 23:33 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
The Quake2 engine is flexible, but that also means it is flexible for developers to change it in an undocumented way that makes it very difficult to alter once again. I have been trying on and off for a long time to get Anachronox to work on TH2GO surround, but the menus are messed up because they use a fixed aspect ratio and 'Planet' the build editor is somewhat complex. I might try again in the future, but even if you get the engine and the menus to work there are still the cinematics. ![]() |
Author: | lobski [ 30 May 2010, 00:13 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
So... It's not a workable solution for non-triplehead? |
Author: | Tanuki [ 01 Jun 2010, 02:15 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
So... It's not a workable solution for non-triplehead? Not at this time, for any widescreen resolution. As has been stated all the HUDs and menus scale to 4:3 using the horizontal fov as their horizontal dimension. So everything gets cropped off the bottom of the screen making battles unplayable. The game is Vert - as well and every cut scene can use different fov values IIRC. |
Author: | lobski [ 18 Oct 2013, 04:17 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
So the game just got released on Steam... Any luck? I would like to play this on a widescreen, with proper HUD mods. I hope the game is popular enough for someone to mod widescreen interfaces in, like KOTOR1. |
Author: | Timobkg [ 18 Oct 2013, 16:23 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
I have the GoG version, anything I can do to help? |
Author: | jackfuste [ 18 Oct 2013, 18:16 ] | ||
Post subject: | Re: Anachronox widescreen? Why no talk of this game? | ||
Timobkg wrote: I have the GoG version, anything I can do to help? You can test 5760x1080.
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Author: | Cygnus [ 18 Oct 2013, 21:01 ] |
Post subject: | Re: Anachronox widescreen? Why no talk of this game? |
GOG version - tested your 5760x1080 file and works perfectly apart from a small anomaly: In the following screen the white interior that the female figure is in should stretch to full width, as if she is looking out from the interior through a window. This might occur elsewhere in the game, but I have through to the first combat tutorial and everything else, including the mini-game in the bar, works just as it should. ![]() I had to set it too 1600x1200 in the GCT Setup.exe in the GOG version to get your resolution. If you're going to release a series of resolutions, could you modify for 5040x1050? Thanks for your efforts with this! ![]() |
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