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 Post subject: the scourge project
PostPosted: 11 Apr 2010, 14:06 
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Joined: 22 Feb 2010, 13:35
Posts: 17
trying to run 5760*1080. zoomed in to close. tried to edit config file with the borderlands fov edit for gameplay. worked when i bind to f12 but that is the only button that works. breaks control support. any ideas??


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 Post subject: Re: the scourge project
PostPosted: 18 Apr 2010, 01:59 
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Joined: 03 Dec 2009, 05:00
Posts: 3
Downloading the game right now, purchased on Steam. Havent tried it yet, but since it's Unreal Engine this might work.

In the following line, XXX represents your desired FOV.

try adding the line
Code:
Bindings=(Name="W",Command="MoveForward | FOV XXX",Control=False,Shift=False,Alt=False,LeftTrigge r=False,RightTrigger=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)


in place of whatever existing Command="MoveForward" line appears toward the bottom of the file. Before doint his, you may have to go to the in-game controls menu and re-bind the forward command to show up in the INI file. As soon as you rebind, the new line should appear. You can set it back to W (or whatever move forward key you prefer) in the INI file, the point is to rebind temporarily so that a custom MoveForward line is written.

Setting the INI file to Read Only might be necessary.

Let me know if it works? I have noticed that sometimes the re-bound keys will not take unless you edit the original line and the custom line -- Multiple binds may appear under Engine:Playerinput and Engine.DebugCameraInput, and possibly elsewhere. Basically if you search for all instances of MoveForward or Name="W" and edit accordingly, there's a good chance you will get it working.


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 Post subject: Re: the scourge project
PostPosted: 19 Apr 2010, 12:24 
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Joined: 22 Feb 2010, 13:35
Posts: 17
thanks for info i will try it today and let you know

thats why i bound it to f12 as nothing was bound to that key


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 Post subject: Re: the scourge project
PostPosted: 20 Apr 2010, 19:32 
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Joined: 20 Apr 2010, 19:24
Posts: 1
The Scourge Project has been a really fun coop game, and I've been anxious to try it with Eyefinity. I'm not able to test this, but I saw this on the Steam forums.

Try changing FOVAngle in ScourgeEngine.ini.
It's located in 'DocumentsMy GamesThe Scourge Project Ep1-2ScourgeGameConfig'.



Thanks for the tip. It ended up I needed to change the FOVangle in the scourgecamera.ini
Got that set to 120 in case anyone else has a similar issue.

http://forums.steampowered.com/forums/showthread.php?t=1228024


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